SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-06-20, 02:49 AM   #6
Ktl_KUrtz
Commodore
 
Ktl_KUrtz's Avatar
 
Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 917
Uploads: 12
Default

Quote:
Originally Posted by Winjer View Post
I have made some baby steps...

1. created basic English gauges (in feet, even if the first Lt still insists on reading everything out in meters) and made a terrible and to be improved job on some German translation. Laughable given that most translations were available in the tdc.

2. Modified the slide out dials mod to a single slide out of the compass. I could have updated the depth and other gauges, but IMO the main one is the compass)

3. Modified menu and background screens.

4. Removed officer hats.

5. Work in progress on a skin to make the type 7 look a bit like a u class. (It seems to fool the Luftwaffe!)

6. Created single missions where you play as British, and crew configs with English names.

I plan two “campaigns” at the moment, North sea / Norway and Med / Malta. Each will consist of sequential missions, and should start and end at base, the idea being that you play them in order, and on the “to do” list is to look at updating the crew config and possibly mission dates after each.

I included a pull out sub grid for use with the mission files. (Based on Tycho’s excellent grid XXXX - I just used the largest grid though, thinking it didn't matter if on a smaller grid the right hand side is unused).

I think that the ordered single missions might be a bit more appropriate than a campaign, as royal navy subs often did more specific work (eg agent insertion) than grid patrol. Which is kind of handy as I haven't a clue on modifying the campaign.

Is anyone interested in the work so far? I have worked on stock only, as every time I tried a modified mission with GWX it crashed, and all the other supermods are new to me. Plus, this royal navy mod doesn't really integrate with other mods very well. For example, there are loads of lovely different dials and interiors, but you can't really mix and match German mods with this one - hence the single slide out.
Not for me!
Gute Jagd!
KUrtz
__________________
Schleichfahrt Rudder: GWX KC.vQ
https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file
Ktl_KUrtz is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:20 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.