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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#436 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
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I would like to have the game selected emblem in viia turn with out exiting the external file in textures.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#437 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
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What kind of VIIA is it?
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#438 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
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the urns using "emblems_side_7B_1.tga"
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#439 |
A-ganger
![]() Join Date: Nov 2012
Posts: 79
Downloads: 50
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Would love to see the Turm navigation lights working on all the turms while leaving and returning to port, not sure if this can be done or not. Preferably with the ability to turn them on and off.
Rick |
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#440 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
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... nevermind
Reading the thread helped. ![]()
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![]() ![]() Die Geschichte lehrt die Menschen, dass die Geschichte die Menschen nichts lehrt. Gandhi Last edited by Meldric; 06-02-20 at 07:30 PM. |
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#441 |
Ocean Warrior
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Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
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#442 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
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Hi!
I would love to combine this waterspray mod with the German U-Boats Compilation: Would that be possible? It looks amazing with these streams and the spray is much finer than the vanilla version. Looks much more realistic... Any chance?` Meldric |
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#443 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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Maik serios archive,folder izgud
Otherwise, using S3d, to insert values in nss uboat.dat file |
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#444 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
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I found that one. I may be mistaken, but the stream and splash in the video looks different to that from this mod... especially the spray looks amazing in the video...
I have checked S3D and I have found the relevant files. But frankly, I do not really understand what exactly needs to be changed. There are so many particle system creators and nodes in that file related to water, spray and streams,... I am kind of lost.
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![]() ![]() Die Geschichte lehrt die Menschen, dass die Geschichte die Menschen nichts lehrt. Gandhi Last edited by Meldric; 06-03-20 at 10:10 AM. |
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#445 |
Navy Seal
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Not that easy at all, Meldric
![]() I know it, i have done it for all Dark Water U-Boats, it’s huge work. Not only adding water spray nodes all along each hull sides, but you have to make corresponding effects in particules.dat and materials.dat! Can tell you it’s not just few things to add here and there...and after that, you have to test it in all situations ![]() If i remember correctly, was more than a month work each day on it from morning to evening (to me at least)
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#446 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
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To be honest, I had hoped that I could copy textures and settings from the existing files to this mod, but I cannot figure out, what to copy...
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#447 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#448 |
Commander
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Location: Buenos Aires
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Anvar the cfg#E01 is the entry that call the emblem (ingame) for the turrents if i undertand well, its the same entry in every turn (different id i see)?
thanks tomorow i will test it.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#449 |
Officer
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Location: Germany
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Could someone point me to the files I have to change to get the bow spray from the video above (not the streams, just the bow and turm spray)?
I have been trying to find out where to change the particle values or the texture to get this working on the boats of this compilation, but I seem not to be smart enough to find it. I found the original mod by TOMI_099 and was comparing dat-files all day... I also tried to change the texture... I found that one (bubbles_01.tga), but particles are way too big to look good, so I need to find where I can change the particle system in a way that the bow wave and spray looks like in WAC5... particles.dat seems to be the place to look, but still can't see it. Would anyone of you be so kind to put me on a track? Or should I open another thread for this question? |
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#450 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
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I am about to figure it out by myself after all... the "hold my beer"-moment is quite a few hours behind me, but I learned a lot...
Anyone interested in the result? Waterstreams-look-alike-WAC for these boats on top of GWX3? Would I have the persmission to put it up somewhere? Or would you like to include it into the GUBC? |
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