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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1141 |
CTD - it's not just a job
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Ditto on Silent Victory. Required reading in my opinion... There were sub nets and minefields from the beginning, just not that many. It was one of those "what do we want to spend our money on most?" situations. ie, did they want to build ships, or put out defensive barriers? The thought process usually devolved into "a good offense is a good defence", so the attacks kept coming. Also, with the more than lackluster effectiveness of the US torpedoes, the feelings in the higher levels of command were "why bother?". So in some areas, they were rather late getting some harbors protected, especially the "conquered" territories, other than maybe Rabaul, Manila or Singapore and the like. Once the US had Saipan and Guam, the B-29s actually put out more harbor mines for the Japanese, some of course landed on shore, but they still lost a LOT of Japanese vessels lost to mines inside of, and just outside of their own harbors. There is minimal information on what the Japanese had actually put in place at most harbors, which the lack of information is most probably to do with the destruction of documentation just prior to the end of the war. We've not been able to find much in this regard, though I have seen some drawings (that I can no longer find) on US navigation maps, with the use of red pencil, de-marking where minefields were or were suspected to be. That is the kind of stuff that would be really cool to have on your NavMap in the game...
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"...and bollocks to the naysayers" - Jimbuna |
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#1142 | |
Frogman
![]() Join Date: Dec 2010
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With some ships you can assume nationality based on type (e.g. V&W Destroyer = UK Navy) but especially with merchant convoys early in the war, quite a few of the ships carry flags of neutral nations. So one has to be careful. I often can't make out the flags until fairly close at night, which I assume is intentional.
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Windows 10 Pro (x64) |
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#1143 |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
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Apologies to the FotRSU team - I have found that my question about the blue/red colours was discussed previously in https://www.subsim.com/radioroom/sho...d.php?t=244934 and the consensus seemed to be that when time permitted, it may be offered as an optional mod.
Since explaining what needs doing will almost certainly take as long as doing it, I am happy to wait but please be assured that plenty of folks will be grateful for the edit when it is available.
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#1144 |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
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I can't find out with a quick search if it has been mentioned before but are there any intentions to add the angled silhouettes for the Recognition Manual for the new ships that are missing it.
For example the Akita Maru has the three images in its _sil.dds file but there are plenty that do not such as the Shinshu Maru.
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#1145 |
CTD - it's not just a job
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No, the different angles are not planned. Maybe someone with make-up a PDF manual with tabs for ship types... but those images are not very easy to do, besides the fact that there is not really enough room on the RecMan page to give the pictures justice. We do plan on getting "fancy" sometime soon with the Recognition Manual, but not in that way, DanielCoffey. We haven't even proceeded any further on the different "targeting" mods yet, with one for TMO-style, and another for between what we have, and the TMO-style, sort of like what you describe...
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"...and bollocks to the naysayers" - Jimbuna |
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#1146 |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
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I do understand that they are hard. I went into the Museum and looked at the Large Composite Freighter (which does not match its recognition manual image at all by the way) and immediately spotted a few issues that mean a silhouette would have to be manually created.
The first is that the "deck accessories" seem to be applied to the ships so you see deck guns, cargo and liferafts on the Merchantmen. I don't know if these accessories are randomised or always present on every vessel of that type. Next is the angle of view on the screen. In order to be close enough to see detail that would need to be captured in the silhouette, you are close enough to get perspective distortion so you see pairs of vents and pairs of cranes. The model needs "flattening" before it would be useful. If you pull back to get a flatter view, less detail is captured. The museum also adds the bow and stern wake which messes with the view of the vessel. While the waterline is useful, it would be handy of we could get rid of the wakes. I would be prepared to capture side images of the obvious mismatched or absent silhouettes and bow on would be easy enough to do but I will have to see if I can view the models outside the game rather than in the museum first.
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#1147 |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
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I think I have found a fairly elegant way to present true side-on images of the models so since I will have general questions about the Recognition images I will start a separate thread about it. Once I have something to show I will make it a mod of its own and then offer it for inclusion with FOTRSU at your discretion.
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#1148 | |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
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I'm certain that I deleted the saved games file before installing the FOTRSU mod. My modlist Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.1_EN 252_D3D9_AntiLag Captain Midnights CBS NEWS Sound Mod 399_Same-Sized_HUD_Dials I'm on the (SS-202) Trout which is a Tambor Class sub Completed 4 successful patrols but can't start a fifth. This next will be my second aboard The Tambor class boat as my first three patrols were aboard the Sargo class (SS196) Searaven Please forgive if this was answered elsewhere but I read through all the posts in this thread that came up when I searched on "Primary Objectives" and couldn't spot an answer.
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![]() ![]() AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s) Windows 10 Home Installed Physical Memory (RAM) 16.0 GB NVidia RTX2070 16 Gig Last edited by Havan_IronOak; 06-01-20 at 04:10 AM. |
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#1149 | |
Silent Hunter
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https://www.subsim.com/radioroom/showthr...rimary&page=75 ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1150 | ||||
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#1151 |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
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Bug Report : Missing texture on NKLSS Hansa Maru Freighter.
EDIT : False alarm - the texture was embedded in the .DAT file. Apologies.
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#1152 |
Argentinian Skipper
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I have a "personal taste" question:
About the scopes and optics in FOTRSU. As I wrote, only for my taste, I prefer small scopes graphics in the scope views, of the size of default, TMO or RFB (BTW I consider the scopes graphics in RFB the best in any SH4 megamod). The scopes in FOTRSU are great, I live very well with them, but the small sized graphics of RFB (or vanilla, or TMO), are more immersive for me. Then: Could I change the graphics of the FOTRSU scopes (those in american skins folder), by those of RFB without ruin all the FOTRSU optics? I mean: I know I should change the cameras.dat file from FOTRSU by that of RFB. But I´m not secure if this change of cameras doesn´t affect all the FOTRSU optics system on manual targeting, and also how it could work with the measures in the FOTRSU recognition manual. Is there some possibility to add in a future update an optional small size scopes as an JSGME compatible mod? If there isn´t any problem changing the skins and the cameras.dat from RFB, I can do it myself. My principal concern is about how the cameras.dat of RFB could change the optics in FOTRSU, and the manual targeting system. With autotargeting, there isn´t any problem with this change. Many thanks for the attention for this very personal request... ![]() Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#1153 |
Sailor man
![]() Join Date: Jan 2011
Location: Madrid
Posts: 50
Downloads: 83
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Sorry if this has been answwered before, but there are 51 pages of posts already. I own the DVD with the core game, but not yhe add on. Can I still use this mod?
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#1154 |
Planesman
![]() Join Date: May 2020
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I don't think so, no. The mod requires the UBoat Missions. They are available on Steam if you have access to that.
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#1155 |
Sailor man
![]() Join Date: Jan 2011
Location: Madrid
Posts: 50
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