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Old 06-01-20, 12:54 AM   #1
Hawk66
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Quote:
Originally Posted by maslas View Post
Hi again,


After a stormy night my yesterdays post got sunk. Reemerging from the deep with the same question.


We have the means for a Modern Era SubSim like Dangerous Waters but with modern AAA Graphics, Multi-station Coop, Story driven and dynamic campaign.
We are targeting on the following Submarine classes for starts:
  • Virginia Class
  • Astute Class
  • Type 214 or 212
Will the community of SubSim support a project like that?


I am really sorry for those who did answer and I didn't get the chance to return back to them.
That sounds all nice but frankly if your goal is to earn money or even just settle your expenses, this community will not be sufficient, I guess.

Have you already experience with a complex simulation project like this ?
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Old 06-01-20, 01:09 AM   #2
maslas
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Originally Posted by Amiral Crapaud View Post
I'd buy that! (for more than a dollar though )
But my feeling is that if you're motivated, you should go for it - you won't get from the subsim forum alone the sort of attention/support (especially the financial kind) you would need to know in advance that your game is viable. If you have the technical skills & the funding to spare, going for a prototype sounds like the safe and efficient way.


At any rate, just so we're clear, except if you're making it multistation but still fun (aka much simplified), your glass ceiling is - best case scenario - the audience reached by Cold Waters. Make it multistations but require people to learn to operate an actual sonar to play it and you're in Dangerous Waters zone. If you're looking for a way to make your life easy, there are better ways.
...

Quote:
Originally Posted by Hawk66 View Post
That sounds all nice but frankly if your goal is to earn money or even just settle your expenses, this community will not be sufficient, I guess. ...



Truly guys,
These are the answers that I was looking for, thank you
Quote:
Originally Posted by Hawk66 View Post
... Have you already experience with a complex simulation project like this ?

Don't want to brag about it... but we have what is needed.




Quote:
Originally Posted by Amiral Crapaud View Post
...I am making a carrier simulation myself, and if I ever get to half the numbers of Cold Waters, I'll die a happy man ...


Best of luck to you too!


Other thoughts or opinions are acceptable too. So keep it coming!
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Last edited by maslas; 06-01-20 at 01:48 AM.
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Old 06-01-20, 03:31 AM   #3
Julhelm
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Originally Posted by maslas View Post
Don't want to brag about it... but we have what is needed.
What have you worked on or produced before? Any artist worth his salt can produce fancy graphics. It's the other stuff that is challenging.
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Old 06-01-20, 03:07 PM   #4
sonicninja
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Sounds good to me, I left the Navy before I got a chance to serve on an A Boat so this would be my opportunity I guess as an ex T Boat submariner, bring it on
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Old 06-01-20, 05:08 PM   #5
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I feel like it's a rhetorical question to ask if we would support such a game. Yeah, of course! I feel like this would be the easiest of your obstacles to hurdle. What else do you need?
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Old 06-03-20, 01:49 AM   #6
maslas
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Quote:
Originally Posted by Julhelm View Post
What have you worked on or produced before? Any artist worth his salt can produce fancy graphics. It's the other stuff that is challenging.
Quote:
Originally Posted by FPSchazly View Post
I feel like it's a rhetorical question to ask if we would support such a game. Yeah, of course! I feel like this would be the easiest of your obstacles to hurdle. What else do you need?
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Originally Posted by Julhelm View Post
Well do you have something to show?
Quote:
Originally Posted by Hawk66 View Post
...Have you already experience with a complex simulation project like this ?

These are all reasonable questions guys!
But let me make a proper introduction to our studio first.
We are professionals in the corporate environment both on IT and Software Development sectors with 25years experience.
We are also the creators of the FlatUniverse multiplayer space shooter that is being used as a testbed for many technologies that we are going to use on a project like this (networking, sensors, ai, graphics, data serialization etc).


We are the MaslasBros and that is what we propose...

Modern Naval Warfare



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Last edited by maslas; 06-03-20 at 01:58 AM.
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Old 06-03-20, 02:04 AM   #7
kyrgiannis
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SHO

And here is a direct link to our first teaser:





We hope you like it!
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Old 08-27-20, 10:05 AM   #8
jaop99
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If the sim will be like Dangerous Waters style, with all the complexity and realism, with MP, multistation, etc, you can count with my help! ah, please include at least one russian submarine/destroyer/corvette in the red side.

Quote:
Originally Posted by maslas View Post
These are all reasonable questions guys!
But let me make a proper introduction to our studio first.
We are professionals in the corporate environment both on IT and Software Development sectors with 25years experience.
We are also the creators of the FlatUniverse multiplayer space shooter that is being used as a testbed for many technologies that we are going to use on a project like this (networking, sensors, ai, graphics, data serialization etc).


We are the MaslasBros and that is what we propose...

Modern Naval Warfare



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Old 09-02-20, 02:47 AM   #9
meetnick
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Default Different sub sim warfare game.

Quote:
Originally Posted by maslas View Post
These are all reasonable questions guys!
But let me make a proper introduction to our studio first.
We are professionals in the corporate environment both on IT and Software Development sectors with 25years experience.
We are also the creators of the FlatUniverse multiplayer space shooter that is being used as a testbed for many technologies that we are going to use on a project like this (networking, sensors, ai, graphics, data serialization etc).


We are the MaslasBros and that is what we propose...

Modern Naval Warfare



Pardon me for my uninvited input. How about a sub game where new ideas of weapons and ships can be made whereas you can build your own super weapons (like a store) from hit points (up grades) and futuristic ships/subs, something like tom clancy's modern warfare where they have weapons in theory could be real like deploying drones from the sub, deploying drone subs, deploy sound/sonar bouyes, if you sink a sub you can send out seals to recover intel and steel their weapons, you can deploy seals into a port and retrieve seals they bring back secrete weapons deploy them onto ships ect, But you can have allies to trade with, you can command a team of different subs, and jump from one to the other they can go on missions autonomously. But creating new technology would be great like making your sub like a shkval torpedo you can sprint 10 miles or so to get away from an area have a sub that uses pump drive like a jet ski.. well a game where you can build as you go along...
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