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Old 05-30-20, 03:54 PM   #1
KaleunMarco
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Quote:
Originally Posted by CapZap1970 View Post
Hello:
I am trying to to use the S3D program to modify certain files in SH3 but for some reason I can´t install it. Every time I try it gives me error messages.
The error code is 2503 and 2502
I have Windows 10 installed

Any help with this is most welcome


Thanks.


CapZap

the install process is fairly straightforward. don't install from the unzip process.
try moving the zip file to c:\temp. then unzip it there. then launch the msi file.
good luck.
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Old 05-30-20, 06:17 PM   #2
CapZap1970
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Quote:
Originally Posted by KaleunMarco View Post
the install process is fairly straightforward. don't install from the unzip process.
try moving the zip file to c:\temp. then unzip it there. then launch the msi file.
good luck.

No luck. It keeps giving me the same errors msg...


Just dowloaded it again, but it keeps giving me the same error msg. Installed the NET Framework 2.0 and the DirectX 9C as instructed, but no difference...
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Old 05-31-20, 06:31 AM   #3
XenonSurf
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Quote:
Originally Posted by CapZap1970 View Post
No luck. It keeps giving me the same errors msg...


Just dowloaded it again, but it keeps giving me the same error msg. Installed the NET Framework 2.0 and the DirectX 9C as instructed, but no difference...

These are the requisites for the program as it appears in the readme:


------------------
SYSTEM REQUIREMENTS

* Windows 2000, Windows XP (32/64 bit), Windows Vista (32/64 bit)
* Computer capable of running Silent Hunter

IMPORTANT: The installer included in this package does NOT install the required components listed below. Please use the links to download the components if you don't have them installed on your computer:

* Microsoft .NET 2.0

Vista users can skip this component (.NET 2 comes out of the box with Vista).

For 32-bit editions of Windows:
http://www.microsoft.com/downloads/details.aspx?FamilyId=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en

For 64-bit editions of Windows:
http://www.microsoft.com/downloads/details.aspx?familyid=B44A0000-ACF8-4FA1-AFFB-40E78D788B00&displaylang=en

* Microsoft DirectX 9.0c (Managed)


---------------------


You should run DirectX 9.0c even if you have a later version, so files that the program needs get installed.


XS
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Old 05-31-20, 08:05 AM   #4
DanielCoffey
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I am struggling to understand how to Export an entire ship to an OBJ file using S3D.


When I select the parent node of the .dat, the Export - 3D Model option is greyed out. If I move down the list to select the node that displays the ship in the render window, the Export - 3D Model is still greyed out. If I drill down and select a component of the ship such as the hull I can now Export -3d Model but of course I only get that part.


How do I export the entire model please?
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Old 05-31-20, 09:55 AM   #5
XenonSurf
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Quote:
Originally Posted by DanielCoffey View Post
I am struggling to understand how to Export an entire ship to an OBJ file using S3D.


When I select the parent node of the .dat, the Export - 3D Model option is greyed out. If I move down the list to select the node that displays the ship in the render window, the Export - 3D Model is still greyed out. If I drill down and select a component of the ship such as the hull I can now Export -3d Model but of course I only get that part.


How do I export the entire model please?

I don't think you can export an single node, you can export the 'raw' node which will only contain the header values. But you can export the entire dat file which is rather useless because you would have to remove a lot of nodes afterwards, so I don't see how useful it is.


What you must do is: Instead of exporting / importing, first you define child values, then you can copy-paste from another open file and adjust the index and parent numbers. That's what I did when adding torpedos to a playable ship.
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Old 05-31-20, 10:00 AM   #6
DanielCoffey
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What I am hoping to do is export the entire ship and then view it in Blender in one operation. I won't be moving anything around on it.
At the moment it appears that I have to Export each part of the 3D Model individually then Import them into Blender as a group.

I did notice that the funnels are set to the same 0,0,0 as the hull but the deck accessories all have their own origin point and have to be put into place on the deck in Blender. It is almost like having to do your own Airfix Kit!
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Old 05-31-20, 01:01 PM   #7
Jeff-Groves
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There's only one Tool to mass export 3D objects in a single pass and get the AO mapping with it.
That Tool is not yet released.

It still will not move all objects into their in Game position.
One needs to check the offsets of all Parent objects and add those settings to get the correct placement.

I think I have a program that makes this easy but I'll have to check.
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