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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I don't see the images, how to download it right?
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#2 |
Admiral
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Can't name any right off the top of my head, right now... but know that there are several web browser based sites you can drop screenshots to & when done, they will give you a web link that you can then post it to the forum post that others can click on & see them.
Google or any other search engine can point them out to you. This just 1 that I found as an example: https://snipboard.io ![]()
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#3 |
Stowaway
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#4 |
Stowaway
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#5 |
Stowaway
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There are only saves that i have now. i decrease slightly gamma in game to make nights dark enough.
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#6 |
Medic
![]() Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
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a small question: what if I have enabled brighter nights submod in TWOS 2.2? will it be compatible?
btw, the archive you uploaded doesn't open. Corrupted file error. Please, check. |
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#7 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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It seems that two subsim members, both named Sokolov, have posted in this thread. Who to believe?
![]() ![]() Nice screenies by the way but I really think that your mod should only include the files that you have edited. In this way, it would be easier for people to compare your tweaks with the standard version of Dynamic Environment and to decide whether to install your mod on top of DynEnv or not ![]() |
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#8 |
Stowaway
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Demon, get your hands right, and try to make simple operation for opening .rar archive, before said something.
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#9 |
Stowaway
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Gap, as i said i used your files, so you can ask to delete.
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#10 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi Sokolov, those are not just "my files"; many subsim members have contributed - directly or indirectly - into the development of Dynamic Environment. I am a big fan of participatory work; I have often used other's mods and ideas for my own elaborations, I am always glad when someone else finds ways to improve my work, and I am even happier when that work gets merged, entirely or in part, in bigger and more complex mods. An example of that is Dynamic Environment being now an integral part of TWoS, though with several improvements by Vecko.
Conversely I never believed in "copyright" when that prevented the improvement and, ultimately, our enjoyment of the game which I see as our main aim. For all the reasons above I won't ask you to you to remove your own elaboration of Dynamic Environment; I trust you when you say that you brought several visual improvements to it, and I think that preventing other subsim mates from trying them would be a real shame. Yet, in the same spirit I am sorry to say that I can't authorize the current version of your "new environment mod" since, so far, you have failed to substantiate the announced improvements and you missed informing me - as the DynEnv curator - about your intention to release a mod heavily based on it. To give you an example, it is like I created a total reskin of TDW's "Multiple UIs" mod and, instead of releasing it as a graphic patch for that mod, I merged my files into Multiple UI's and, without even asking The Dark Wraith for permission, I released the merger as a standalone mod. No matter if I announced it as a complete new UI mod, it would still be Multiple UIs with some graphic work by me. I my view, opting for the 'standalone' release method would be both unfair for The Dark Wraith and confusing for users and other modders, especially in absence of release notes with a detailed list of changes over the older mod. My two cents ![]() |
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