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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
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i just use the vls so for example if i had vls anti ship missiles 12 of id also add the decoys to vls as as a number because vls is basically external tubes whether missiles or torpedo's or decoys is just tube size so if i add 6 that is the six external tubes and vls is not re loadable so that fits nicely i get what you are saying tho you want six displayed extra tubes that are not re loadable
my solution atm is just to use vls so 8 torpedo tubes then tube 9 as switchable external weapons source example : VLSTorpedoTypes=wp_p700,wp_moss_mg-74 VLSTorpedoNumbers=12,6 i have a idea to hard code some vls as individual displayed tubes but got a lot on atm if that,s possible yes that,s the best option and also would work well as a ammo count for decoys & vls but then we got the huge problem of fitting each displayed tube on the screen Last edited by steel shark; 05-25-20 at 02:42 PM. |
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#2 |
Loader
![]() Join Date: Mar 2001
Posts: 84
Downloads: 66
Uploads: 3
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As a side note...I've already translated campaign 006 EPIC MOD,but I also changed it to 1994 instead of 84 to match our akula model,the senario is that the soviet union DID'T fail and clinton is the president
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#3 |
XO
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so alternate time line ww3 sounds good well wouldn't want ww3 but i get ya
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#4 |
Loader
![]() Join Date: Mar 2001
Posts: 84
Downloads: 66
Uploads: 3
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Yeah,translating it was a real bitch...tedious as ****...if you want the mission/event files for your super mod I can send them to ya.
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#5 |
XO
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yes i hear you translating it is time consuming also they made loads of spelling errors ive had to correct but hey still better than my English to Russian would have been
yes ill sort out a contact method when i got more time a close friend died with out a proper will and im left to sort it all out also helping friends and family during this virus out-break thank you for the offer much appreciated and you stay safe mate |
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#6 |
Mate
![]() Join Date: Apr 2020
Posts: 54
Downloads: 24
Uploads: 0
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For campaigns that are clones&expansions of original (such as campaigns 1,2,3,6) you better replace texts with original ones (editing them when nescesarry) than try to translate them. Because those text are poorly translated original ones. They are awful, incorrect and sometimes outright wrong (oilrig mission - you must not destroy oilrig, it will only get you court-marshalled)
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#7 |
Swabbie
![]() Join Date: Apr 2020
Posts: 12
Downloads: 0
Uploads: 0
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May I ask which button you press or mod you using to make the tower array visible? I’m pretty sure devs said in an update towed arrays now extractable and retractable but I just can’t figure out how it’s done and all the things weirdo google finding is very outdated from 2007..
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