SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-21-20, 07:13 AM | #1066 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,058
Downloads: 397
Uploads: 0
|
Quote:
__________________
Run Silent, Run Deep, and Sink 'em All |
|
05-21-20, 10:06 AM | #1067 | ||
CTD - it's not just a job
|
Quote:
Quote:
|
||
05-21-20, 05:47 PM | #1068 |
Admiral
|
Re: Decks awash...
A crying shame, that they (Ubi.. looking pointedly at y'all )
failed to model in decks awash in any of the earlier releases of SH, until they released SH5. Know that running decks awash was a viable option to improve being near to invisible as possible,made for being able to dive & hide a lot faster then running full out surfaced. So, it begs the question as to... ''Why the heck, did it take them until SH5 to model it in.?" I know.. I know.. 1 of those things that we'll likely never know the answer to... Still is a shame...
__________________
|
05-21-20, 07:57 PM | #1069 |
Machinist's Mate
Join Date: Jan 2014
Location: Michigan
Posts: 121
Downloads: 73
Uploads: 0
|
I found a couple of gems snooping around at midway
__________________
Please follow my patrol log! https://www.subsim.com/radioroom/sho...=1#post2671928 |
05-21-20, 09:05 PM | #1070 | |
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
Downloads: 393
Uploads: 12
|
Quote:
The question of "Why isn't <this> in SH4?!?" is an old one.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
|
05-22-20, 01:16 AM | #1071 | |
Machinist's Mate
Join Date: Dec 2016
Posts: 130
Downloads: 314
Uploads: 0
|
Quote:
In SH4, you can run silent, which reduces repair time and interrupts torpedo reload. And, you can run silent for days on end, until the air runs out. In some sub game a ways back, running silent turned off the bilge pump and slowly the submarine fills with water and it becomes difficult to maintain depth. Surprised it was not in SH4. |
|
05-22-20, 04:04 AM | #1072 | |
Admiral
|
Re: Silent running...
Quote:
Seem to recall there being a mod created for SH (can't remember the exact version, meaning 3, 4 or 5...) for just such a situation, of depth control that unless you were going a certain speed, underwater.. then the sub would slowly settle deeper as it traveled or in some cases, sat silent. Would love to know what that mod was & if not for SH4, if there could be 1 made (or converted) for SH4, that could be used for the OM: Enhanced & FotRS-U-EN mega mods.
__________________
|
|
05-22-20, 04:07 AM | #1073 |
Admiral
|
Re: Decks awash...
That doesn't surprise me, that there has been questions asked about that, razark... much less a thread notating all the things that were lacking in SH4 after it was initially released, either.
__________________
|
05-22-20, 10:09 AM | #1074 |
Watch
Join Date: Mar 2006
Location: Cleveland
Posts: 29
Downloads: 766
Uploads: 0
|
Just downloaded the mod and I'm starring at everyone's belt buckle lol ... how do I grow ?
|
05-22-20, 10:15 AM | #1075 | |
Silent Hunter
|
Quote:
as you have described, i have been in the same situation(s), as Kaleuns before me (us) have done, where i had to decide at what depth and speed to resume damage control and increase speed in order to stay above Davy Jones' locker. who said they wanted to be immersed? can't get more immersed than this situation.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
05-22-20, 02:10 PM | #1076 | |
Admiral
|
Re: Silent running (expanded response)...
Quote:
Mod in question, I was commenting about was in regards to what Michael said in post #1071, before the post you quoted from Me, right after that. Was in regards to this part of Michael's post He made "In some sub game a ways back, running silent turned off the bilge pump and slowly the submarine fills with water and it becomes difficult to maintain depth. Surprised it was not in SH4." I seem to recall seeing... again.. that there was a mod made that did simulate that happening but.. can't recall the name of it or a means to hunt said mod down to find out what version of SH it was for (meaning if it was for SH3, SH4 by chance.. or SH5.... and wondering if it was NOT for SH4, if it would be possible to reworked so as to make it to be usable in SH4 v1.4/v1.5 compatible for either or versions of SH4 & not only that, but be usable in OM:Enhanced & FotRS-U-EN v1.1 mega mods.) Hopefully this has cleared up any misunderstanding from My mentioning it the 1st go around if that was the case for you, then I apologize... as that was not My intentions... sometimes My brain runs fast & far ahead of My fingers... & sometimes I catch when I err and other times, I miss it by a country mile that I did so. Mad Mardigan
__________________
|
|
05-23-20, 05:20 AM | #1077 |
Swabbie
Join Date: May 2018
Location: Germany
Posts: 11
Downloads: 51
Uploads: 0
|
can anyone bring out a german patch? So at least that the text is German
Last edited by Para92; 05-23-20 at 06:31 AM. |
05-23-20, 06:52 AM | #1078 |
Swabbie
Join Date: May 2018
Location: Germany
Posts: 11
Downloads: 51
Uploads: 0
|
I have now tried 2 times to start a mission after the loading bar comes a message "no mission in Difficult" after that the game has ended,it comes with every store if you want to spawn in the harbor. no matter what level of difficulty
|
05-23-20, 07:28 AM | #1079 |
Swabbie
Join Date: May 2018
Location: Germany
Posts: 11
Downloads: 51
Uploads: 0
|
Problem
The problem only comes with career mode. either after loading, a black screen with the typical mouse pointer or the 2 messages appears
hier sind Screenshots https://ibb.co/y4HyfKG https://ibb.co/z5zQcwz |
05-23-20, 08:25 AM | #1080 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
So, did you follow ALL of the recommendations for installing this mod? |
|
|
|