![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#6 |
Duplicate account
![]() Not Allowed Join Date: Mar 2019
Location: The Great White North
Posts: 18
Downloads: 22
Uploads: 0
|
![]()
IMHO it's important to maintain a reasonable degree of realism in the game/sim by implementing the 1st law of Newton in the code.
Driving a boat on/in the water is not the same as driving a car on the road, or a plane in the air. In order to counteract inertia, a force must be applied in the opposite direction . Basic seamanship teaches you that if you turn to port, and then bring the helm back to midship position, you'll keep turning for a while until friction stabilizes your course. Or you can bring the helm to starboard (opposite direction) for a short period of time to stop turning more quickly. The same applies to any movement, like going astern to stop the ship more quickly. I think there is a lot to gain in having the feeling that you are aboard a submarine that behaves more like a sea-going vessel. ![]() |
![]() |
![]() |
|
|