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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1021 |
Argentinian Skipper
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Many thanks for the new 1.1 version!
Downloading now... Great job, mates. Congratulations. Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#1022 | |
CTD - it's not just a job
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For the third time now, just for you, the multiple spawns with docked ships in a select few harbors were fixed for v1.1 - as far as we know. If you see any in v1.1, we want to know. We no longer want to 'hear' about v1.004a, or anything previous to that either, just to be clear. Fuel usage in the game has apparently never functioned correctly. You either run out entirely too early, or you can travel around the world in 80 days, and still have plenty. We can put the stock settings for the Gato back in if you'd like, and you can then run out of fuel in the East China Sea. Do not rely on the game to give you accurate tank readings, much less accurate "Range at current speed". Neither are correct. We attempted adjustments for this release, and ended up leaving the settings as they are, since changing the "Range" affects all other aspects of the submarines' sim settings. At some point in time, when there is nothing else in life to do, we might try to "balance" the fuel usage versus the boat speed, versus battery re-charge (or lack thereof), versus "drag" versus turning versus riding in the water versus sea-keeping, but it is what it is for v1.1 also. No need to report that again. Similarly with the batteries in the Stock game that never run out of juice completely, we cannot fix things broken like that with text edits.
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"...and bollocks to the naysayers" - Jimbuna |
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#1023 | |
Ensign
![]() Join Date: Dec 2009
Location: NC
Posts: 228
Downloads: 389
Uploads: 0
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![]() I was truly impressed with the performance after loading the new mod when leaving my home port on the first mission. ![]()
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 |
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#1024 | |
Silent Hunter
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![]() the tool folder is stored in c:\mySH3-TooL_v1_9 it runs once, then i hovered over one icon and it CTD'd. then i was awarded the above error message ad infinitem. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1025 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#1026 | |
Silent Hunter
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Hebe left excellent instructions in a TXT and i followed those instructions....except that the instructions do not say to put the three tool-files into the SH4 root folder. on your recommendation, i did that and the tool runs better. unfortunately, it does not do what i thought it could do. rats! thank you for the hint. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1027 |
Swabbie
![]() Join Date: Jan 2018
Posts: 12
Downloads: 123
Uploads: 0
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On my first patrol, The CO2 level kept rising until Oxygen ran out. I traveled on the surface at night, recharged the battery, but the oxygen level was not replenished. I still have trouble searching in SubSim. I haven't figured out how to locate what I'm looking for short of going through the all the lists. Is there a secret?
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#1028 |
CTD - it's not just a job
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You cannot shell-out to Windows from the SH4 game jlan5031, no matter if it's Stock or modded. The game cannot "refresh" itself and its buffers when it regains the focus of your system, and you will get all manner of issues afterwards. You can try to "Save" the game with a new unique name, exit the game to Windows, then restart the game again, and Load the saved game, and you should be able to regain your breathing atmosphere for the crew
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"...and bollocks to the naysayers" - Jimbuna |
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#1029 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
Uploads: 0
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I started a new career in Skipjack (SS-184) out of Cavite/Manila on 12/09/41 with orders to patrol the area south of Hainan island. I took an indirect route via Cam Rahn Bay because in a previous life I used to encounter a large IJN TF there around the 13th. No such luck this time, but a patrol boat came through the narrows (third one, actually) so I called the crew to Battle Stations, fired one torpedo and sank it. I decide to bug out while the getting was good, surfaced, and ordered Ahead Standard. Nothing. No movement. I tried other speed settings, including Ahead Flank but went nowhere. Finally, after leaving the speed set to Ahead Standard and upping the TC to 102fx the damn thing took off like a rocket. Very strange, but I wrote it off to me missing something.
So, after completing the 10 day patrol in the Hainan Island area (no targets found) I dropped by Apari to see what might be at the docks. Nothing there. But as I lurked about 9 NM just NNE of Apari (almost dead on 121-40E; 18-30N) at 1801 on 12/30/41 I was approached by 3 Japanese merchants. They all went down nicely, but when I surfaced to move to a new position, again the damn boat would not move until I upped the TC. Sorry I did not record the value, but the boat did start moving normally after that in less than one minute of real time. In neither case was the crew exhausted by having been at Battle Stations (I've seen that before), nor did I get any "cannot comply" messages. Perhaps it is something in my setup, but it is the same as it was for v1.004. Mods I am using besides v1.1: 399_NoScrollNavMap; 449_FotrsU Umark Removal 450_Lite Fog v2 + 300' Underwater Visibility; 501_USslowerKlaxon; 901_strategic_map_symbols I did copy over the "new" 399 and 901 mods from the files on v1.1 just in case there was something there, but all else seems to be exactly like what I ran in v1.004, like I said. This is not a critical issue by any means, unless there is a DD bearing down on me and I cannot get the boat to move! Here's hoping it was just my system screwing with me, but everything else in the game was running with no stuttering or apparent problem - just the boat not responding for a bit. Hope this is enough information to either ignore the problem or look into later. Love the new mod. Easy to install and set up. Great work - maybe it's just me, but it has a different (better) feel to it. ![]()
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#1030 |
CTD - it's not just a job
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Well, we know the lineage of the "449_FotrsU Umark Removal", as well as the first and the last. Don't know about "450_Lite Fog v2 + 300' Underwater Visibility;" and "501_USslowerKlaxon;", so we didn't number those. What is the semi-colon after them? I cannot imagine either of those doing things with the submarines though. All I can think of is that maybe you didn't empty the Save folder? v1.1 is NOT backward compatible with v1.004a by any stretch of the imagination. If it's not that, then perhaps you are not completely surfaced when you are thinking you should be taking off quicker? I dunno. I just took the same boat out, and had the same assignment. I almost went straight there, but being the "safe" skipper that I are, I dodged the shallows enroute. As it was, I came into the patrol area almost directly west instead of to the northwest. That 1/3 day delay meant that I could only watch these guys from at the closest of about 14,500 yards, and that was after half an afternoon's chase... sigh. Otherwise, with them on a 198, and me on a 310, I might have been able to have my pickin's... oh well... Is this the group you have seen previously, with the Shinshu Maru, doing 14 knots?:
![]() with 8 other transports in 2 columns of 4? ![]() and probably about six 2nd class escorts round about them? ![]() sigh... all I could do was watch... Anyway, no issues here. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#1031 | |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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Pretty sure that that's an old bug that no-one's been able to eliminate yet. It seems to happen primarily to people that use the alt tab feature in windows. I got it again as well. But it seems to be cleared if you save your game then quit and restart SH4 Now I need to figure out why the SHIFT DEL combo isn't cleaning up my map. Anybody else having this issue?
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![]() ![]() AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s) Windows 10 Home Installed Physical Memory (RAM) 16.0 GB NVidia RTX2070 16 Gig |
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#1032 |
Electrician's Mate
![]() Join Date: Dec 2016
Posts: 132
Downloads: 324
Uploads: 0
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In build 1.1, the .cfg file for the S-Boat says the maximum surface speed is 13 knots. When I call up flank speed on the telegraph, I seem to be making 15 knots. Two knot tail current?
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#1033 |
Machinist's Mate
![]() Join Date: Jan 2014
Location: Michigan
Posts: 121
Downloads: 73
Uploads: 0
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Loads fine, I go to start my mission after 'No mission too tough..' and I get a CTD.
Weird.
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Please follow my patrol log! https://www.subsim.com/radioroom/sho...=1#post2671928 |
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#1034 | ||
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#1035 |
CTD - it's not just a job
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OK - not weird at all - For any help at all, more detail is needed... What OS are you using, and is it 64-bit? Did you empty the Save folder? Are you using a "fresh" install? What is the path to where is the game installed on your hard drive? Did you properly activate LAA on the SH4.exe? What is the date you are starting? What base are you starting at? What boat are you using? Did you put any other mods in with FotRSU?
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"...and bollocks to the naysayers" - Jimbuna |
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