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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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The Devs stated that the reasons for the lower crew number is to keep things working smoothly, when they tried adding a more realistic ammount it created problems with human traffic jams and crew getting stuck and it hurt performance considerably.
Maybe its possible to increase it a bit, but its been said that adding the realistic amount will simply break the game. |
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#2 |
Swabbie
![]() Join Date: Aug 2017
Posts: 5
Downloads: 3
Uploads: 0
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That makes sense. Such a pity because its one of the few things that I feel give the impression of a real sub. I dont mind lower performance, but pathfinding and traffic jams arent enjoyable!
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#3 |
Watch
![]() Join Date: Feb 2020
Location: Melton Mowbray, UK
Posts: 17
Downloads: 16
Uploads: 0
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This has been my problem with the game, I'd like to see a bit more realism especially around hydrophones/radio and torpedo rooms
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#4 |
Bilge Rat
![]() Join Date: Jul 2020
Posts: 1
Downloads: 0
Uploads: 0
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As a real life submariner I find this super annoying. Granted it's not a modern boat but there would be at least 2 crew members for every station working port and starboard. They also sleep too much. 4-6 hours on deployment is normal and that's not at war.
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#5 |
Born to Run Silent
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All true, welcome aboard!
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__________________
SUBSIM - 26 Years on the Web |
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#6 |
Gefallen Engel U-666
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Elasticjoe!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#7 |
Engineer
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The Command Center is most of the time so empty by me. This was the opposite of SH3. But still, it doesn't take away the fun. Originally the boats have been designed for half the crew that was on board during the war. So one way or other to some extend it is realistic.
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IMPERIAL U-FLOTILLA 1914-1918 ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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