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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fleet Admiral
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I don't see how this could be accomplished without every mission being a timed mission and those get old real fast.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#2 |
CINC Pacific Fleet
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It will be some kind of a simulation game a SAR(Search and Rescue) during WWII
And you are the head officer for the entire thing. There will be airbases and harbours(not the correct word for the place where your ships is) As mentioned nothing more than a diffust idea. No one will, develop such a game...if you can't kill or torture people in a game it's worthless. Markus |
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#3 |
Helmsman
![]() Join Date: Oct 2015
Location: Deep southern part of US
Posts: 102
Downloads: 49
Uploads: 0
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I would imagine that it could be done in a similar fashion of Sonalyst’s “Fleet Command”. Switch between rescue units in 3rd and 1st person. It could work and be fun. I would play it. Ill see if I can make something like that
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#4 | |
CINC Pacific Fleet
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![]() Quote:
The only weapon you will have to your (forgot the word) will be some handguns for self defense (Like the real Red Cross or similar) During the Battle of Britain campaign, you will have a lot of jobs to do, so here you shall have the possibility to give order to your crew(AI) Edit Have made some search to find something on British Search And Rescue during WWII. From what I understand there wasn't really a Search And Rescue. They began slowly in 1940 but here it was the RAF who was in charge. On the other hand Germany had a Search And Rescue which began in 1935. End edit Markus Last edited by mapuc; 05-14-20 at 04:04 PM. |
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#5 |
Fleet Admiral
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Another idea to consider would be a WWII merchant Marine simulator.
Give a taste for the other side of the war. ![]() A game where you have to make decisions concerning whether to use convoys or single ships and if so, how to structure convoys with limited resources all the while being faced with demands from both suppliers and delivery forces for more and more. As the war progresses, these decisions may need to be modified.... or not depending on the player. ![]() How to plan what the escorts will do if the convoy is attacked (there are some really good books that describe the various techniques for escorts and how it evolved in the war) Figuring out the courses and speeds to enable efficient shipping while still avoiding being too predictable. Just the logistics of forming a large convoy is pretty complex. The player would have to weigh any advantage of a convoy with the vulnerabilities of forming and disbanding convoys. If using a convoy how to implement OPSEC. And if attacked, what will the convoy do and how will that effect crew morale? I would be interested in playing that sort of game. Be nice to do some historical "what ifs" concerning the decision to use convoys and when to use them. That sort of game might be a good break from the killing type games.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#6 |
CINC Pacific Fleet
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WOW that would indeed be a great sim-game.
Never been thinking on such a non-combat game. (Well the Merchant was equipped with weapons somewhere in the war) Markus |
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#7 |
Helmsman
![]() Join Date: Oct 2015
Location: Deep southern part of US
Posts: 102
Downloads: 49
Uploads: 0
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That would be very enjoyable!
How about a game where you are an RAF reconnaissance plane that scans the English Channel for enemy presence and report any contacts, while discerning which is german (UBoats, Bf109s, etc) and allied (fishing trawlers, British planes and ships, etc...) and if you report too many false enemy contacts or not enough enemy contacts, you get fired and subsequently lose the game. You yourself would not engage, but be able to watch the conflicts and provide updates to base |
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#8 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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You are right, beside the fact that in SH1, SH4 (popular submarine games) the elements of rescuing pilots or photograph missions are included, every war is a dirty business, to be convinced one can go watch the movie Indianapolis with Nicolas Cage or Das Boot (German movie)...So it's a good thing and not surprising that a war game should be about killing the enemy and should include tactical and strategic decisions from the player that would not materialize without those - violent - elements. Your idea instead is purifying the war, a terrible idea IMO. But what you are depicting is a game without war at all, so why speaking about war games and WWII? Why not rescuing passengers of the Costa Concordia for example which takes place in peace time? And if you don't like violence then you won't play a fishing game either, will you? What you have in mind is an adventure-type game, but apparently very limited in scope and gameplay, no chance I would buy such a thing when reading your idea, unless there are numerous obstacles in my way to achieve the goal of rescuing or whatever. If you really ever intend to make such a game, then start to make a Kickstarter fund raising first...I'm afraid you will be horribly deceived, but at least you'll be able to interrupt the disaster ![]() But also be aware that very simple games can hit the charts - but the central idea needs to be a much better one and getting 'the feel' of today's players. Best regards and greetings, ![]() Last edited by XenonSurf; 05-18-20 at 07:50 AM. |
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