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Old 06-14-06, 12:39 PM   #1
BigBadVuk
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Nygm2.0 & Gw 1.1

I have 1 simple question:Can i put (enable them via JSGME) at the same time...are thay compatibile,or this action will harm my SHIII installation?I use GW1.1 atm and it is much more realistic expirience to play now but im curious to try the NYGM also...Especialy now when ther is 2.0 out there...
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Old 06-14-06, 01:07 PM   #2
VonHelsching
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You cannot use them together. They are two alternative modpacks. You either'll have to choose one of them, or have multiple SH3 installations. Then you can have both.
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Old 06-14-06, 01:36 PM   #3
Kpt. Lehmann
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Quote:
Originally Posted by VonHelsching
You cannot use them together. They are two alternative modpacks. You either'll have to choose one of them, or have multiple SH3 installations. Then you can have both.
VonHelsching is right.

Regarding compatability of other mods or unnoficial "add-on mods" made for GW... Some of them break important elements that have been purposefully changed to reach an intended effect.
IMPORTANT NOTE! Unofficial add-ons for The Grey Wolves Supermod are not supported by the TGW development team and their use is NOT RECOMMENDED for the inexperienced or casual user. The Grey Wolves development team cannot be held responsible for any adverse effects caused by the subsequent modification of any files.
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Old 06-15-06, 07:56 AM   #4
Uber Gruber
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I've heard that there will be a "Grey Wolves" add-on for NYGM TW 2.x at some stage, is this still true ? I'm a NYGM realism freak hence my penchant for NYGM but It would be nice to have some of the GW graphical additions.


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Old 06-15-06, 09:23 AM   #5
Grey Legion
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So could it be said that:

NYGM is for realisim

&

GW is for graphics along with realisim

The above is very simply put.

I don't want to start a war between mods or mod teams that is not my intent at all

I use NYGM 2.01 and LOVE it but I am also starting to learn more about GW's and really would love to see a simple to use chart to compare features of the two.

I feel it would help the SH3 player to choose the best mod that suits not only there gameplay needs but also there computer limitations.

Any help on this ( with any flame wars ) would be great..

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Old 06-15-06, 09:26 AM   #6
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I use them both and have no problems
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Old 06-15-06, 04:51 PM   #7
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Quote:
Originally Posted by Grey Legion
So could it be said that:

NYGM is for realisim

&

GW is for graphics along with realisim

The above is very simply put.
Respectfully, you are incorrect. GW approaches the entire package. It is simply a matter of personal preference.
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Old 06-16-06, 04:39 PM   #8
rascal101
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Default I use NYGM2 and GW together and have a few observations

HI to all,
I have NYGM2 and GW, GW update and GW additional ships. I loaded them all through the JSGME, however I have noticed some strange things as I play the game and I wonder if having GW and NYGM2 is actually causing some issues deeper in the game.

For instance I have noticed when I attack small merchants or tramp steamers when they are by them selves, they simply wont sink, and they burn with flames that are so intense it throws my video card into a tails spin if I 'look' directly at the flames.
I have to put up to six torps into the burning hulk for it to sink. This does not happen with other ship types or when the small merchants/tramp steamers are in convoy, then they sink as you would expect with one or two torps.

Another bit of odd behaviour. I found a convoy of about 9-10 small merchants and one medium merchant just off the coast of NW Scotland in shallow water. When I closed to attack I noticed two or three ships were already on fire. I sank two smallies and the medium and then had to go deep to evade the escorts. While I was down all the remaining ships in the convoy got into trouble, either they developed fires or foundered.
By the time I shook off the escorts the entire convoy minus the three that I scored had all sunk. Unless some one has successfully modded wolfpacks or we were all playing in a mine field there is no accounting for this incident. I am therefore assuming there are some incompatabilities between NYGM2 and GW.

Any thoughts
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Old 06-17-06, 08:56 AM   #9
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Quote:
Originally Posted by rascal101
HI to all,
I have NYGM2 and GW, GW update and GW additional ships. I loaded them all through the JSGME, however I have noticed some strange things as I play the game and I wonder if having GW and NYGM2 is actually causing some issues deeper in the game.

For instance I have noticed when I attack small merchants or tramp steamers when they are by them selves, they simply wont sink, and they burn with flames that are so intense it throws my video card into a tails spin if I 'look' directly at the flames.
I have to put up to six torps into the burning hulk for it to sink. This does not happen with other ship types or when the small merchants/tramp steamers are in convoy, then they sink as you would expect with one or two torps.

Another bit of odd behaviour. I found a convoy of about 9-10 small merchants and one medium merchant just off the coast of NW Scotland in shallow water. When I closed to attack I noticed two or three ships were already on fire. I sank two smallies and the medium and then had to go deep to evade the escorts. While I was down all the remaining ships in the convoy got into trouble, either they developed fires or foundered.
By the time I shook off the escorts the entire convoy minus the three that I scored had all sunk. Unless some one has successfully modded wolfpacks or we were all playing in a mine field there is no accounting for this incident. I am therefore assuming there are some incompatabilities between NYGM2 and GW.

Any thoughts
Are you saying that you have both installed at the same time on the same SH3 installation?

If that is the case then of course there will be problems as the 2 mods are not compatible with one another.You can only run one or the other in a single install.If you want to use both you have to have 2 installations of SH3 and GW in one and NYGM in the other.They cannot work together.
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Old 06-16-06, 09:48 PM   #10
dc1962
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Let me get this straight--GW1.1 and NYGM 1.03 used to be compatable , but the two upgrades are not?! IS there a list of what is included in each mod?

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Old 06-16-06, 10:18 PM   #11
JScones
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Quote:
Originally Posted by dc1962
Let me get this straight--GW1.1 and NYGM 1.03 used to be compatable , but the two upgrades are not?! IS there a list of what is included in each mod?

Go to The Grey Wolves website. Click on "full list of inclusions" to see a list of all GW inclusions/features.

You can also access the online readme from the homepage too.

To my knowledge there's no NYGM v GW comparison available. Personally, I don't think one would be helpful anyway. Both mods replace x files and update y files. A direct comparison would only be useful if they served the same purpose, like a washing machine.

But they don't. They utilise different methodologies and philosophies. They may change the same files, but in different ways. To that end, you'll get more out of reading each mod's associated readme files to understand the approach that each mod has taken.

Last edited by JScones; 06-16-06 at 10:24 PM.
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