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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Swabbie
![]() Join Date: Mar 2020
Location: Norway
Posts: 11
Downloads: 3
Uploads: 0
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I'm looking forward to having voice comms In game in a somewhat realistic, more immersive manner. I do wonder though how it will affect gameplay though. For instance will the sonarman/radio operator hear the captain when he is on the bridge? Will walls block the sound? Will it matter which way you are facing? IRL, when in the open at sea, there is almost nothing to reflect sound, so speech becomes very directional. That is I would not expect the captain, on the bridge to hear the deck gunner if the gunner is facing is facing forward. |
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#2 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
This week we are releasing patch 0.23. This patch includes in-game voice chat, and a number of bug fixes. Settings for the microphone and voice volume can be found in the options menu under Audio options. The push to talk key button can be bound in the key bindings menu. In the game lobby, the host can choose if the game should be played with or without realistic voice attenuation. With realistic voice attenuation enabled, voices are hindered by walls. Without it you can hear players all over the boat. In both cases, the direction of the voice is calculated. In realistic voice mode you can also use the voice tube on the bridge. Patch notes: Added voice chat. Added realistic voice attenuation. Added bridge/control room voice tube. It is now possible to clear keybindings by using backspace in the keybind menu. Convoys now change direction after going back to idle on normal difficulty. Convoys now periodically change direction on hard difficulty. The starboard EOT now has the command to increase RPM on both engines, while the port EOT decreases RPM on both engines. Added description and uptime to lobby list. Fixed flying sub bug. The top hatch now blocks voice communication. ![]() |
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#3 |
Torpedoman
![]() Join Date: May 2012
Location: Under the Sea
Posts: 119
Downloads: 238
Uploads: 0
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Wow this is great! I can't wait to try the in game Voip! Thanks guys for your hard work!
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#4 |
Gefallen Engel U-666
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DrDanilov!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#5 |
Swabbie
![]() Join Date: Dec 2013
Posts: 5
Downloads: 14
Uploads: 0
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#6 |
GWX - KC Crash Test Dummy
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Re i dont understand that does it mean, but just in case - thank you
![]() You Joined in 2013 and only four posts hence the seven year hitch that you have had to scratch and come back to your home for Home is where the Heart is Welcome back Sir Salute ![]() The penalty for being away for so long is the first rounds on you in the Subsim Bar. Tip from the swan walk into the Bar with a bird of the feathered variety on your shoulder and at closing time when the barman ask's you to settle up your Bar Tab you can politely ask him to stick it on your bill ![]()
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Someone Had to Make the Tea |
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#7 |
Bosun
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I have noticed some model errors, where can one log them?
These are minor, but some others may have noticed;
*These are the two concave domes on the for'ard side of the conning tower, port side. The lower is a foghorn and would recess inside, the upper is an aperture for feeding a line to the HF antenna which is the cable running from near the upper part of the conning tower all the way to the bow. Loving this game by the way, good way to spend and evening. |
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#8 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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My site downloads: https://ricojansen.nl/downloads |
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#9 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
This week we've been working on various small improvements as well as fixing bugs. |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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