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Old 04-29-20, 06:20 AM   #1
Fifi
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Ccom12 better round antenna and better deck guns: http://www.mediafire.com/file/hh9shl...26Guns.7z/file

Only cosmetic! From TKSS18 German U-Boat Compilation.
Plus AA gun cable attached when underwater, from LSH3



Here on Suhren U564

Last edited by Fifi; 04-29-20 at 11:19 AM.
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Old 04-29-20, 01:11 PM   #2
Kal_Maximus_U669
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Quote:
Originally Posted by Fifi View Post
Ccom12 better round antenna and better deck guns: http://www.mediafire.com/file/hh9shl...26Guns.7z/file

Only cosmetic! From TKSS18 German U-Boat Compilation.
Plus AA gun cable attached when underwater, from LSH3



Here on Suhren U564
thank's FiFi pour ton taff surtout pour les torpilles ds Ccom:12

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Old 04-29-20, 01:34 PM   #3
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thank's FiFi pour ton taff surtout pour les torpilles ds Ccom:12

Merci
Pour les torpilles, j’avais mis la solution? Me rappelle plus...
En fait tout se passe dans le Ccom Commander. Il y a 2 dossiers dans Date qui contiennent un Cfg/basic qu’il faut modifier afin de retrouver les torpilles automatiquement mises quand on arrive au bunker.
Si tu veux, je peux poster un lien pour les fichiers modifiés si nécessaire
C’est un petit mod a mettre dans le JSME de Ccom12 commander, et hop le tour est joué, et tu peux continuer à utiliser Commander.
Sinon, en lançant Ccom12 sans passer par Commander, ça doit marcher aussi...mais tu perds les avantages de Commander....
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Old 04-29-20, 02:15 PM   #4
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Quote:
Originally Posted by Fifi View Post
Merci
Pour les torpilles, j’avais mis la solution? Me rappelle plus...
En fait tout se passe dans le Ccom Commander. Il y a 2 dossiers dans Date qui contiennent un Cfg/basic qu’il faut modifier afin de retrouver les torpilles automatiquement mises quand on arrive au bunker.
Si tu veux, je peux poster un lien pour les fichiers modifiés si nécessaire
C’est un petit mod a mettre dans le JSME de Ccom12 commander, et hop le tour est joué, et tu peux continuer à utiliser Commander.
Sinon, en lançant Ccom12 sans passer par Commander, ça doit marcher aussi...mais tu perds les avantages de Commander....
oui merci j ai vu le fil avec l explication de Anvar1061 pour ma part j ai compris mais je pense que tu peux le mettre cela simplifie le travail pour certain plutot que de bricoler les fichiers encore merci... a toi

Last edited by Kal_Maximus_U669; 04-29-20 at 02:32 PM.
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Old 04-30-20, 04:56 AM   #5
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So for those who want back automatic torp load in bunker, hence naval academy playable again with full torp load in sub, and to be sure to NOT forget leaving harbor without torpedoes (), here is a little mod to drop into your Ccom12 Commander MODS folder, and then activate it with Commander Jsgme:

http://www.mediafire.com/file/lz5cnb...p_Load.7z/file

Will not work if dropped in Ccom12 Jsgme Mods - Only works if dropped in Ccom12 Commander Jsgme Mods!

I didn’t test it when supplying at a Milk Cow yet...so don’t know how many torpedoes would be loaded. Just a few (as it should be) or full load? Dunno...


Last edited by Fifi; 04-30-20 at 05:16 AM.
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Old 04-30-20, 06:59 AM   #6
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Quote:
Originally Posted by Fifi View Post
So for those who want back automatic torp load in bunker, hence naval academy playable again with full torp load in sub, and to be sure to NOT forget leaving harbor without torpedoes (), here is a little mod to drop into your Ccom12 Commander MODS folder, and then activate it with Commander Jsgme:

http://www.mediafire.com/file/lz5cnb...p_Load.7z/file

Will not work if dropped in Ccom12 Jsgme Mods - Only works if dropped in Ccom12 Commander Jsgme Mods!

I didn’t test it when supplying at a Milk Cow yet...so don’t know how many torpedoes would be loaded. Just a few (as it should be) or full load? Dunno...

Nice work Fifi !
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Old 04-30-20, 07:15 AM   #7
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Originally Posted by John Pancoast View Post
Nice work Fifi !
did you test john because i meet this problem in the academy



for the quarry all is charged normally
Hello FiFi I'm waiting for the returns to know if it comes from my home ...
if this is the case it feels the reinstallation
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