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Old 04-28-20, 03:13 PM   #1
n0mjaS
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By the way if you are laying around on the bottom of the sea and try to do repairs, dont save and reload the game. Your sub will get additional damage on spawn caused by the collision with the ground
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Old 04-28-20, 05:46 PM   #2
bstanko6
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Why destroyers will not let go:

Weather: on a clear calm sea, destroyers will not only sound locate you better, they will be more accurate in attacks.

Profile: the profile of your boat, when a sonar ping hits it, is reflected in this game. A sound shot on your broadside is a huge sign pointing to your sub!

Sound: if you manage to get distance from the attackers, you need to go 50 RPM or less, cease repairs, and wait.

Because the DC rack inventory in this game is unrealistic... you could be depth charged by one ship for a ridiculous amount of time. Bring a book to read!
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Old 04-28-20, 07:01 PM   #3
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Do they eventually run out of depth charges and will they eventually go home?
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Old 04-28-20, 07:05 PM   #4
bstanko6
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They do, but they have a non realistic amount.
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Old 04-28-20, 07:34 PM   #5
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Will they go home at that point?
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Old 04-28-20, 08:57 PM   #6
bstanko6
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They will go back to the convoy, or other scripted destination.

If you stir them up, they will come back, and follow you even without DC.
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Old 04-29-20, 12:19 AM   #7
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Quote:
Originally Posted by bstanko6 View Post
They do, but they have a non realistic amount.
Anyone know how many?
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Old 04-29-20, 04:52 AM   #8
kapuhy
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Quote:
Originally Posted by bstanko6 View Post
Because the DC rack inventory in this game is unrealistic... you could be depth charged by one ship for a ridiculous amount of time. Bring a book to read!
This sounds like a good idea for modding project

Custom weapons with more limited ammo can be added, I did one on my yet unfinished motor launch. Models are already there so one would just need to clone existing weapons with accurate ammo for each ship type.
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