SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > UBOAT
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-27-20, 06:45 AM   #1
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 918
Downloads: 490
Uploads: 0


Default

Quote:
Originally Posted by nazaka View Post
Hi,

First of all, excellent mod, I'll test it in my next game.
I just saw the video presentation, and one thing surprised me: the update of the distance by the TDC.

I know it's a feature that the American submarines had, but for the Germans it's a different story.
I'm playing SH5 right now with the TWOS mod, and I have to update the distance before every shot. Otherwise, it stays at the last indicated value.
I'm no expert in the field, but this is the only detail that jumped out at me.
That’s spot on. Whereas the American device had a position keeper, the German one did not. However, the German one had a feature called “Lage laufend”, which in this mod, and in reality, was the switch at the bottom to tell the computer to update AOB as the bearing changed (ie the optics were moved).

The Americans use their TDC as a tool to refine the solution, whereas the Germans used theirs simply as a calculating device for the gyro angle. The Germans tried to shoot at the smallest Gyro angles possible, thereby eliminating range from the equation.
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
derstosstrupp is offline   Reply With Quote
Old 04-27-20, 08:59 AM   #2
Ruby2000
Officer
 
Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
Default

HI

Thanks guys for the great feedback!

Cheers Ruby
Ruby2000 is offline   Reply With Quote
Old 04-27-20, 09:17 AM   #3
nazaka
A-ganger
 
Join Date: Sep 2014
Posts: 75
Downloads: 54
Uploads: 0
Default

Quote:
Originally Posted by derstosstrupp View Post
That’s spot on. Whereas the American device had a position keeper, the German one did not. However, the German one had a feature called “Lage laufend”, which in this mod, and in reality, was the switch at the bottom to tell the computer to update AOB as the bearing changed (ie the optics were moved).

The Americans use their TDC as a tool to refine the solution, whereas the Germans used theirs simply as a calculating device for the gyro angle. The Germans tried to shoot at the smallest Gyro angles possible, thereby eliminating range from the equation.

Okay, that makes me feel better. The German system automatically updates only the AOB and not the distance like the American system.
Ruby2000, you'd have to change that to have a historically valid system. Sorry
nazaka is offline   Reply With Quote
Old 04-27-20, 03:11 PM   #4
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,518
Downloads: 110
Uploads: 0
Default

Thank you for this cool and wonderful mod.

Now, can anyone help me enable it? I downloaded and try to put it in the MODs folder of jsgme, but... Kinding the last part, the question is valid, I subscrived the mod and think that it download by the steam launcher, but it still didn't appear in the game.
Rhodes is offline   Reply With Quote
Old 04-27-20, 03:59 PM   #5
Ruby2000
Officer
 
Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
Default

Hi nazaka,

the distance is not automatically updated. Where did you see that? I'm using the stadimeter for that.

Cheers Ruby
Ruby2000 is offline   Reply With Quote
Old 04-27-20, 04:01 PM   #6
Ruby2000
Officer
 
Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
Default

Quote:
Originally Posted by Rhodes View Post
Thank you for this cool and wonderful mod.

Now, can anyone help me enable it? I downloaded and try to put it in the MODs folder of jsgme, but... Kinding the last part, the question is valid, I subscrived the mod and think that it download by the steam launcher, but it still didn't appear in the game.
Hi Rhodes,

thank you!

Yes, you have to subscribe to the mod and then activate it in the Game Launcher. You can also find it in the library of Uboat in steam.

Cheers Ruby
Ruby2000 is offline   Reply With Quote
Old 04-28-20, 11:18 AM   #7
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,518
Downloads: 110
Uploads: 0
Default

Quote:
Originally Posted by Ruby2000 View Post
Hi Rhodes,

thank you!

Yes, you have to subscribe to the mod and then activate it in the Game Launcher. You can also find it in the library of Uboat in steam.

Cheers Ruby

I am sorry to bother, but the mod does not appear in the mods section of the launcher. I already subscrived to the mod and also change to unstable in the beta section of the proprieties menu in the steam launcher (do not know if that is required).

Any tutorial how I have to do it?
Rhodes is offline   Reply With Quote
Old 04-28-20, 11:39 AM   #8
Ruby2000
Officer
 
Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
Default

Hi Rhodes,

How do you start the launcher?

When you click on the green Play button in your Steam Library to start the game, a selection will appear and you can start the launcher here.

If the mod is not displayed, unsubscribe and subscribe the mod again.


Cheers Ruby
Ruby2000 is offline   Reply With Quote
Old 04-29-20, 04:17 AM   #9
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,518
Downloads: 110
Uploads: 0
Default

Quote:
Originally Posted by Ruby2000 View Post
Hi Rhodes,

How do you start the launcher?

When you click on the green Play button in your Steam Library to start the game, a selection will appear and you can start the launcher here.

If the mod is not displayed, unsubscribe and subscribe the mod again.


Cheers Ruby

Hello, thank you. Already enable the mod.

So when launching the game, it would go directly to it, not passing by the launcher. When I went by what you said, the mod was in the right place to be enable.
Rhodes is offline   Reply With Quote
Old 04-28-20, 11:57 AM   #10
nazaka
A-ganger
 
Join Date: Sep 2014
Posts: 75
Downloads: 54
Uploads: 0
Default

Quote:
Originally Posted by Ruby2000 View Post
Hi Rhodes,

thank you!

Yes, you have to subscribe to the mod and then activate it in the Game Launcher. You can also find it in the library of Uboat in steam.

Cheers Ruby

My bad, I skipped the part where he updates the distance.
that'll teach me to want to see the video faster.


Sorry,


And so it's perfect.
I can't wait to see how it plays out.
nazaka is offline   Reply With Quote
Old 04-28-20, 12:20 PM   #11
Ruby2000
Officer
 
Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
Default

Hi,

all Right and no problem nazaka. Thanks for your feedback!

Cheers Ruby
Ruby2000 is offline   Reply With Quote
Old 05-06-20, 10:12 AM   #12
Ruby2000
Officer
 
Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
Default

Hi,

a new Version für the TDC-Mod ! V 1.6

Compatible with B126 and B127 P2 now!

Changed:
- Changed torpedo turning radius, now it is close to 95 meters.
- Now TDC updates calcualtions even in hidden state

Added:
- Torpedo gyroscope start delay. Initial torpedo run is close to 9.5 meters
- Glass effect on dials
- Blue lighting mode
- Red lighting mode

Fixed:
- Wrong status of control lamps after loading save
- Wrong parallax correction angle with stern parallax mode






Last edited by Ruby2000; 05-06-20 at 12:35 PM.
Ruby2000 is offline   Reply With Quote
Old 05-13-20, 01:50 PM   #13
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 918
Downloads: 490
Uploads: 0


Default

I have to reiterate how impressed I am with your work on this. And I understand there will also be a “mathematical model “done in the future, which is also amazing.

One question on the turn correction (Drehgeschwindigkeitsverbesserung). How will this be implemented in game? Since our computer model dials turn infinitely fast, and the gyro angle updates infinitely fast, is this for when the mathematical, mechanical version is implemented?
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
derstosstrupp is offline   Reply With Quote
Old 06-10-20, 11:37 PM   #14
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 918
Downloads: 490
Uploads: 0


Default

I’m noticing the TDC is not taking own course changes into account when Lage Laufend is switched on. Will this be changed in the future?
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
derstosstrupp is offline   Reply With Quote
Old 07-22-20, 03:18 PM   #15
Ruby2000
Officer
 
Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
Default

HI,

Ya está disponible la versión en español del manual de la TDC!
Muchas gracias a Tordo, quien tradujo el manual al español. ¡Muchas gracias!

A Spanish version of the TDC manual is online!
Many thanks to Tordo, who translated the manual into Spanish. Thanks a lot!

https://steamcommunity.com/sharedfil...?id=2161212854

Cheers Ruby

Last edited by Ruby2000; 07-22-20 at 03:41 PM.
Ruby2000 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:55 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.