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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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CCom have more supply ships and milkcow than other mods?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#2 |
Navy Seal
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Don’t know if they are more, but they are way enough (2 in Spain, 2 in Atlantic)
What is tricky in Ccom12, is even though i set days in bunker to 1 in Commander, it seems it doesn’t want to work (still getting 28 days) Probably have to edit the basic file instead, but i don’t understand why Commander can’t overwrite this stuff.
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#3 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 | |
Navy Seal
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#5 | |
Ocean Warrior
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The date should only advance one day when it works correctly and SH3 Commander doesn't have to be touched.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 |
Ocean Warrior
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FiFi, if you're not be sure you choose "continue mission" NOT "dock at xxx" when you're getting resupplied.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 | |
Navy Seal
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