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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Silent Hunter
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except for the differences in Releases and Installation, the mod should work. let me re-ask: you are starting a career and not a single mission or war patrol, correct? i have to give this some thought. PB might have some suggestions. time for bed. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#32 | ||
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#33 | |
Sailor man
![]() Join Date: Jul 2016
Location: Lahore, Pakistan
Posts: 43
Downloads: 13
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Ok PB, I'll try your suggestion and try another date. Thank you both for all the support. ![]() |
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#34 | |
Sailor man
![]() Join Date: Jul 2016
Location: Lahore, Pakistan
Posts: 43
Downloads: 13
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#35 | |
Silent Hunter
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![]() not you ahmed, SH4.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#36 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Link to the modding utility;
https://www.subsim.com/radioroom/dow...o=file&id=4489 In case you want to increase speed or bang. I've been playing with the cutie giving it the same power, speed, and range as the Mark 16, one thing I found is it's best to load them in the aft tubes, select all stop, fire one at a time and wait for it to get a mile away before starting the motors again. Having the stopwatch up is a must, and best to wait one or two minutes between each shot so they don't chase each other. Anything moving slower than 5 knots it will ignore, if you fire at a slow moving ship and a faster one comes near enough it will divert, and firing at something beyond a debris field (after a previous ship has sunk) it will often seek and explode under lifeboats - logic is nearest target making the most noise, splashy oars included. ![]() As for the dates available look for the file; \Data\UPCData\UPCUnitsData\Ammunition.upc That's a text file, so can be edited with notepad. Search for; [Ammunition 13] ID=Mk27Torpedo NameDisplayable= Mark 27 Cutie Torpedo Type= AmmoTorpedo Subtype=Mk27TorpUS AmmunitionIntervalOptionCurrent= NULL, NULL, 0 AmmunitionIntervalOptions1= 1944-01-01, 1946-12-31, 500 Volume= 1 PackSize=1 If it's something later than the war start change the starting date; [Ammunition 13] ID=Mk27Torpedo NameDisplayable= Mark 27 Cutie Torpedo Type= AmmoTorpedo Subtype=Mk27TorpUS AmmunitionIntervalOptionCurrent= NULL, NULL, 0 AmmunitionIntervalOptions1= 1941-12-01, 1946-12-31, 500 Volume= 1 PackSize=1 Save, exit, try new career start. EDIT: Almost forgot, the 500 at the end of the line is the cost in renown for each torpedo, lower that if you want a lot of them at start. |
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#37 | |
Sailor man
![]() Join Date: Jul 2016
Location: Lahore, Pakistan
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Thanks a lot! ![]() |
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#38 |
Sailor man
![]() Join Date: Jul 2016
Location: Lahore, Pakistan
Posts: 43
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Thanks everyone,
Cuties are available now. All that remains to be done is to test them. ![]() |
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#39 | |
Silent Hunter
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how did you fix the inability to see the Mk27 on your boat's list? ![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#40 | |
Sailor man
![]() Join Date: Jul 2016
Location: Lahore, Pakistan
Posts: 43
Downloads: 13
Uploads: 0
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First patrol and 4 warships sunk so far ![]() |
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#41 | |
Silent Hunter
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In SH3/SH3 NULL means there is no end date (or no begin date if used first). that's interesting. well....good for you. the main thing is, you got the MK27 and they are working. ![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#42 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Yeah, if you browse through the file some give end dates as 12-12-1959 or whatever, since the war ends in 1945 an end date of 1946 or 1959 should make no difference. Some just use NULL. Possibly the NULL in the upload is missing a comma or some other syntax error.
[Ammunition 2] ID=40mmAPUS NameDisplayable= 40mm AP ammo Type= AmmoShell Subtype=40mmHEUS AmmunitionIntervalOptionCurrent= NULL, NULL, 0 AmmunitionIntervalOptions1= NULL, NULL, 0 Volume= 1 PackSize=20 That format means always available at no cost, I just changed my mk16s and super cuties to start 12-25-1941 with 500 renown cost for more of a challenge, have to use 14s for the 1st and 2nd patrols. Matter of personal preference and testing, I found that making the mark 16s run at 90 knots was too easy so I dropped them back to 60. ![]() ![]() For the OP, in Data\Library is Torpedoes_US.sim and Torpedoes_US.zon, if you feel like trying Silent 3ditor to play with other aspects of the torpedoes. Don't need to remind people to make backup copies of the original files before hacking, right? ![]() ; Torpedo names 5370=MARK 10|Speed: 36 kt|Range: 3,200 m|Propulsion: Steam 5371=MARK 14|Speed: 46/31 kt|Range: 4,100/8,200 m|Propulsion: Steam 5372=MARK 16|Speed: 60 kt|Range: 6,000 m|Propulsion: Hydrogen Peroxide 5373=MARK 18|Speed: 29 kt|Range: 3,600 m|Propulsion: Electric 5374=MARK 23|Speed: 46 kt|Range: 4,100 m|Propulsion: Steam 5375=MARK 27|Speed: 60 kt|Range: 8,000 m|Propulsion: Electric|Note: Homing torpedo So two files, one compiled and one text file, are needed for that. For the explosive power; https://www.subsim.com/radioroom/dow...o=file&id=4380 You can tinker with those using Silent 3ditor for whatever power you want for warheads, or use any one of them as is. Couple old text only tutorials; https://www.subsim.com/radioroom/sho...d.php?t=241297 https://www.subsim.com/radioroom/sho...d.php?t=211849 |
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#43 |
Sailor man
![]() Join Date: Jul 2016
Location: Lahore, Pakistan
Posts: 43
Downloads: 13
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Thank you Sniper 297
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#44 | |
Silent Hunter
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i made a change to the mod in an effort to correct the difficulty you experienced. if you have a moment, i would appreciate it if you d/l the new version, give it a try, and let me know if it works for you. thanks. ![]() km
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#45 |
Sailor man
![]() Join Date: Jul 2016
Location: Lahore, Pakistan
Posts: 43
Downloads: 13
Uploads: 0
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