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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Sure, gun ranges, train/elevation rates and rates of fire are often set up according to trial stats rather than on performances attained in field conditions. Even worse are ammo loadouts. Take aircraft bullets or naval depth charges as an example. In-game figures are totally fictional, and in most cases they are ludicrously exaggerated. I realise that they might offer better in-game challenge, but that's not always the case...
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