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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 | |||
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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![]() Quote:
![]() What sort of features are you thinking about? I offer myself for creating missions for your mod... well, in fact I'm begining a campaign so, It will be a pleasure to make it for your mod. I like your mod very much, specially the IA is MUCH better and agressive than stock game and makes the single player experience much interesting. Note: due university tests, I will be "avaiable" from june 27th. Quote:
Quote:
A trigger can be done alerting or making a sound when the enemy sub pass xxxxdepth, but can't be represented on the sonar screen. Is possible to make a trigger about if the enemy is detected, and sub depth=xxxx feet and the player is close enought... and then alert the player somehow but, when the player should be alerted and when not? And, that wouldn't give the player an advantage? I know how important is the popping but, as the SC option of making a trigger "if the player goes to sonar screen..." no longer exists, I think that alerting the player if he/she's (politically correct ![]() The other problem will be the hull popping depth: it must be estimated by the mission creator and may not coincide wich the real hull popping depth in game... A complex thing.
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. Last edited by FERdeBOER; 06-13-06 at 11:14 AM. |
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