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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Apr 2019
Posts: 39
Downloads: 10
Uploads: 0
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Hello all,
I just recently got my copy of Silent Hunter 3 properly modded and just discovered the glory that is SH3 Commander! The amount of options is absolutely amazing, however I am a bit concerned regarding the 'Fatigue Model'. I am using the latest version of GWX which appears to have its own modified Fatigue System, however coming from Silent Hunter 5 I have not really dealt with a system like this before. So to my question: As a new player (who goes for realism) would you advise using the GWX Fatigue Model or disabling the Fatigue system entirely? I just started a patrol using the GWX system and discovered that I have no replacement officers for when they get tired, so this has caused a bit of confusion. Should I draft more crew when starting a new patrol? Long story short: GWX Fatigue system worth it, or should I just disable Fatigue so the gameplay is more like SH4, SH5? Thanks in advance! |
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#2 |
Navy Seal
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Fatigue model is a bit screwed up by time compression...
After quick search on forum, you’ll find few threads about that, and nice explanations: https://www.subsim.com/radioroom/sho...d.php?t=159822
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#3 | |
GWX Project Director
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Ultimately in the end, it will really come down to your interpretation of realism. SH3 like any game, SH3 forced us all on many occasions to build workarounds. Take your time and read through the link Fifi posted. That being said, although we don't have the gorgeous graphic candy that SH5 does, SH3 has immersion in spades! ![]() |
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#4 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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I've always played without fatigue. To me, it's a feature that makes things more difficult, but not more entertaining. Playing with manual targeting, for instance, makes things harder, but also more fun. Constantly dragging crew members around because they're tired to me is nothing but annoying. However, that's just my opinion, other players like the crew management system.
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#5 |
Ocean Warrior
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I'm a fan of the Rub and NYGM systems. But only by experimenting will you decide which if any you like.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 |
Seaman
![]() Join Date: Apr 2019
Posts: 39
Downloads: 10
Uploads: 0
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Thank you all for the replies and links!
One follow up question: If I have GWX installed, do I need to activate the 8 hour fatigue model through SH3 Commander? Or is the new 8 hour fatigue model technically the new 'default' since I installed GWX? In other words, is the GWX default fatigue and GWX 8 hour through Commander the same thing? Do I need to activate it through Commander? Also, do you recommend maxing out the amount of crew on board when starting a career? They always seem a bit understaffed and I do not know if that is intentional with GWX or SH3C? Hope this makes sense and thank you all again! Last edited by Malwulf; 03-20-20 at 08:19 PM. |
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#7 | |
GWX Project Director
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GWX 8 hour is the default. However, it is modified by a number of conditions. Read the GWX manual regarding influences on crew fatigue in GWX. Pages 58-61. |
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#8 | |
GWX Project Director
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If you prefer anything other than GWX, your friends won't love you anymore. ![]() |
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#9 | |
Ocean Warrior
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Not a problem; I like GWX too..........but I use the Rub or NYGM fatigue/crew models with it ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#10 | |
GWX Project Director
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Such heresy! Someone get the dish rack! (No one expects the Lehmann Inquisition! ![]() |
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#11 |
Ocean Warrior
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NOOOOOOO !!!!! Not the dish rack !!!! You promised never again !!
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#12 |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
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Historically, the crew stood watches lasting 4 hours, except the engine room crew, which lasted for 6.
In really bad weather, the captain could authorize a reduction for the bridge watch to 2 hours, and of course, if the sub was at battle stations then the crew would stay on duty for as long as required. I'm too lazy to pay attention to such details, so if I remember I will follow the rules, but I am a bit of a rogue, and if I forget, it's all good. If the crew is really burned out, then I will dive, and let them rest in peace until their fatigue and morale improves.
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Because I'm the captain, that's why! |
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#13 | |
Swabbie
![]() Join Date: Jan 2016
Posts: 12
Downloads: 185
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Where can I find the NYGM fatigue/crew mod?? I've searched extensively and can't find anything that isn't a dead link from 2006. I'd love to incorporate it into my SH3 Commander for GWX. Thanks! |
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#14 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#15 | |
Swabbie
![]() Join Date: Jan 2016
Posts: 12
Downloads: 185
Uploads: 0
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Thanks! So looking through the documentation, I need to edit the Menu.ini, install the mod with JSGME, and then edit the cfg files in SH3 Commander? Thanks again! |
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