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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CTD - it's not just a job
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Had you emptied the Save folder prior to playing Dark Waters, 3catcircus?
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#2 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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![]() Quote:
I have multiple SH4 installs using MultiSH4, so the save folder for Dark Waters is separate than the one I have for FOTRSU (and separate than the one I have for WDAD)... Hanging out in the area up around Inverness (October 1939) I managed to find one warship on the hydrophones headed NE (that I was too far away to chase, being daytime submerged), and a single merchant on its way in that I managed to sink. |
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#3 |
CTD - it's not just a job
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Early in the war, the traffic is generally light, due to the vagaries of an RGG spawn. I was going to take some of the early "layer" files groups, convert them to scripted, and start them with an "Evolve from entry date" thingie... That way, you would have some singles out roaming around, as would be expected early. They would die-out at termination, and give way to the regular layer files... It will be a while before we get to that though, and would be dependent upon Fifi's "free" time - and if I don't forget about this again
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#4 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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![]() Quote:
No worries - if that's what it is supposed to do, I'm good with it. |
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