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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#691 |
Nub
![]() Join Date: May 2018
Posts: 2
Downloads: 129
Uploads: 0
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Hi Guys,
Is there an alternate download link? The link here is downloading very slow. At the rate it's going now it's going to take 4 days. I know I live in Tasmania but that's a little excessive. ![]() Cheers, Phil |
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#692 | |||
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#693 | |
Lieutenant
![]() Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
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But the ships behave like sitting ducks like if they wouldn't know what to do, or they are terrible for changing course while in a convoy ![]() |
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#694 |
CTD - it's not just a job
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Are you in a restricted waterways area then, such as in a strait, or near a harbor? Have there been airplanes attacking the groups?
What is your location, what boat are you in, where did you sail from, and what is the date? What is your mod list? Thanks. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#695 |
Ocean Warrior
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I've just sunk a Photo Target 02 ship and all for a meagre 0 tons, what was it doing on the high seas? has it broken loose from its moorings?, whatever it is someone owes me a torpedo or three.
![]() The ship was on its own on its way to Yaizu\Shizouka at a speed of 4 knots on 14\12\42 10:39 Longitude 138 26E Latitude 34 03N, the ship was invisible on the water but on the nav map there was a camera icon for the ship, I was too busy with other shipping to see if there were any hydrophone readings or what ever it is you modders call them. Anyway with the minutest amount of luck and a monumental amount of skill I sank it with my last three torpedoes, wouldn't have looked good firing 3 torpedoes and missing an invisible target now would it, no it wouldn't, it would have been a few months in a padded cell while the medics did unspeakable things to me wouldn't it, so I made sure I was gonna sink it. ![]() That must rate as the strangest sinking of the war so far for me. ![]() Thats my report of this strange ocurrence Admiral and I'm sticking to it. ![]()
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#696 |
CTD - it's not just a job
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Nurse Ratched will be along soon to take your temperature to make certain that you aren't running "high"...
But seriously, thanks. We'll look into that... ![]() ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#697 | ||
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#698 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
Uploads: 0
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I'm only sending this so you could see it - don't think there is much anyone can do about it based on what I've see in the above messages. ![]()
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#699 |
CTD - it's not just a job
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Where are you with that picture, and what is the date? We have found that if you spot an enemy contact, your radio man will call in a report apparently. If there happens to be intervening terrain between the responding AirBase and the "target", then the responding airplanes will crash into said terrain, if your submarine is within the spawning range. Now, in my tests, if I have the SD radar that range seems to be just about 12nm. If you instead have good SJ set out further, then they will crash as soon as hitting the terrain and within that radar range. If you only have "visual", then it will happen if the planes would come within your submarine's visual range... The "sunken ship" icon in your screen grab is most likely an airplane - there is no "crashed airplane" icon. We hope to be able to eliminate most of those "survivor" icons, but I am not 100% certain what I have found will "fix" that, but maybe it will reduce it... The other "fix" we've come up with is to have an airbase in closer, but without intervening terrain not in the "line-of-sight" of the target, else they will still crash. We have not found a way to control the minimum speed nor the height of the airplanes spawned from AirBases yet... but let us know where you are with that picture you posted please. Thanks
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"...and bollocks to the naysayers" - Jimbuna |
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#700 | |
Swabbie
![]() Join Date: Mar 2020
Posts: 7
Downloads: 28
Uploads: 0
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Yeah, I already turned into a C key spammer. ![]() Hope you guys are fine! I will check the Bismarck Sea and Rabaul for some lonely merchants now! |
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#701 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,368
Downloads: 528
Uploads: 5
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Sorry for not responding earlier. I can understand why you had trouble understanding my question as I couldn't decide on how to word my question.
Here is the question: Can I delete the save games folder and still be able to play it normally or do I have to completely uninstall the mod and SH4?
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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#702 | |
Lieutenant
![]() Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
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#703 | |||
CTD - it's not just a job
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#704 | |
Lieutenant
![]() Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
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#705 | |
Lieutenant
![]() Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
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Also, you can see that I was in a visual range on my periscope. My presence was not noticed until a DD was like 500 yards away from my scope. Not before. Ships were just there sitting moving very slowly without any seamnship xD. Seas were not calmed, but it bothers me that "elite DDs" escorting warships and troops behave like real n00bs. I sailed from Fremantle, in a Sargo sub. May 6th 1942. https://imgur.com/a/Z6OM3l5 https://imgur.com/ZpzGtV5 |
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