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Old 04-04-20, 01:53 PM   #1
gunner200013
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Totally understand this, to this day wish someone would remake/finish Pacific Storm: Allies, always loved the game, just to many bugs!
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Old 04-04-20, 06:24 PM   #2
Chief
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10-4 Gent's, thanks for the Input.

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Old 04-05-20, 01:54 AM   #3
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Cannot wait for this to be released. Looks excellent, I'm already a player of Atlantic Fleet and Cold Waters. Bring it on Killerfish!!
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Old 04-06-20, 04:57 PM   #4
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This is most excellent news! Looking forward immensely to more information and release.
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Old 04-07-20, 09:27 PM   #5
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War on the Sea Steam page is now live

https://store.steampowered.com/app/1...ar_on_the_Sea/



We've also rolled a lot of questions being asked about War on the Sea into the following FAQ:

War on the Sea FAQ

What is War on the Sea?
War on the Sea is a tactical and strategic naval combat game where you command fleets of warships, submarines and supply convoys as well as tactical use of aircraft. The game is primarily set in the South Pacific during the early stages of World War II.

War on the Sea contains a series of single missions based on historical engagements as well as a dynamic campaign where you are tasked with securing control of the Solomon Islands during the early stages of World War II.


Release date?
To be determined. As with our previous titles, once War on the Sea is at a point in development where we are happy with it, we will prepare it for release.


Price?
Pricing has not yet been finalised.


Is War on the Sea turn-based like Atlantic Fleet and Pacific Fleet were?
No. War on the Sea is real time naval combat. Campaigns are also played in real time.


Are both sides playable?
Yes. You can play as Allied Forces or Imperial Japan.


What ships are in the game?
Most destroyer and cruiser classes from the early war period of both navies are included along with a select few of the most relevant transport, oiler, battleship, aircraft carrier and submarine classes. Over 50 classes in total are currently represented.


What aircraft are in the game?
Early war carrier borne fighters, dive bombers, torpedo bombers from both sides are available as well as a select few land-based medium and heavy bombers. Over 10 aircraft types are currently represented.


Will there be a Single Mission/Skirmish editor?
This is a very high priority and something we want to take further than we were able to with Cold Waters.


How is War on the Sea similar to previous games by Killerfish Games or others?
Many aspects of our previous game are reflected in War on the Sea. Ultimately it is the game we always wanted to make since working on Pacific Fleet back in 2009. Like our previous games Cold Waters and the Fleet series (Atlantic Fleet, Pacific Fleet), it contains a lot of small details in order to provide many tactical decisions for players.

Some of our favourite games from back in the day, "Great Naval Battles" and "Task Force 1942" have also been a major source of inspiration.

The following summarises major aspects of War on the Sea and what they resemble from other games:
  • Cold Waters and Fleet series - external-view based theatrical game play
  • Cold Waters - submarine warfare, level of simulation and dynamic campaign
  • Atlantic Fleet - surface action, navy wide control of ships and historical missions
  • Great Naval Battles - combat, damage control and dynamic campaign
  • Task Force 1942 - setting and scope as well as some campaign elements



Will Online Multiplayer be available, PvP or Co-Op?
Multiplayer is a large and time consuming feature to add to the game. So we can say with 100% certainty that it will not be available in the initial release.


What can be modded in the game?
Data describing vessels, aircraft, weapons, sensors, sonar model, campaigns, single missions and environment setup/lighting can be edited. In addition all language and messages are exposed for translations or adding your own flavour to the content in game. The user interface is fully modifiable.

Users should be able to tailor vessel and weapon characteristics to their liking and author single missions as well as entire campaigns themselves.
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Old 04-08-20, 04:28 AM   #6
XenonSurf
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Will the game be moddable to the same extent like Cold Waters? For example, will it be possible to add mods that reflect operations other than in the Salomon Islands? Or do you plan to add yourself maps for theaters of operations, like Midway, Philipines, Java Sea, chineese sea, Japan sea etc..all important places during the Pacific War ?


To give you a suggestion for these theatres of operations, please refer to the game Silent Hunter I (editor).
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Old 04-22-20, 06:55 PM   #7
Anita1986
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Quote:
Originally Posted by gunner200013 View Post
Totally understand this, to this day wish someone would remake/finish Pacific Storm: Allies, always loved the game, just to many bugs!
I totally agree!

Not sure if you have seen this but you can find a 10GB fanmade patch here along with a teaser for a new similar game.

https://www.pacificfury.net/pacific-storm-fury
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Old 05-13-20, 08:12 PM   #8
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Look'n forward to this one for a long time!
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Old 11-13-20, 06:15 AM   #9
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Very interesting....

I like the complexity of underwater warfare. But how do you learn this?
My problem with the vast majority of simulators is that the "academies" "youtubes" etc. made by people who know it all very well, while a novice still knows nothing. Too often they assume foreknowledge ... They more often show how well they know than they attempt to teach a nitwit something. .. eg an incident that vexed me wildly: On Youtube: We sail from Kiel to Kristiansand. Here rises a problem for a novice: How the hell do I get my boat in Kiel ??

Often the type of English is downright bad. Mostly for a non-Englishman, way, way too fast ...

To my taste, there should be "in game" lessons, in a calm manner, in plain English, clear sound, without abbreviations, with a clearly visible pointer, constantly targeting the target audience, the pointer not constantly flying across the screen etc. etc.

First with the help of a teacher, where you can easily take steps back ("what did he mean exactly?"),not only with an explanation WHAT you have to do but also WHY you have to do something, then the same exercise without a teacher. Because submarine warfare is so complex, you should actually have an education expert check the lessons.

In this way you will grow even more enthusiasts of this kind of simulators ...

easy
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Old 11-13-20, 10:11 PM   #10
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Any news?
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Old 11-16-20, 01:38 PM   #11
Bilge_Rat
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The Devs are active on STEAM. Looks like a early-mid 2021 launch if I read it correctly.
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Old 02-10-21, 04:24 PM   #12
stevieshae
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NEEDS mods, so many ships missing...
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Old 02-14-21, 10:52 AM   #13
Sniper450
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Default Roadmap from devs

Found on steam forums...

Weeks
- Get on top of the launch bugs! We're working hard to get them resolved.

Month/Months
- UI improvements. This is a high priority!

- Closely examine any balance issues, both in the campaign and combat.

- Assess player feedback and suggestions and determine how they overlap with our vision of the game.

- Assist and support the modding community.

Year
Within the year we would like to;
- Continue to polish the UI.

- Expand modding capabilities.

- Add more campaigns, ships and aircraft. Some free, some as part of DLCs.

- Ongoing enhancements.


Long Term Support
Our plan has always been to support War on the Sea for the long term. This is our most ambitious title to date and as we've mentioned before, this is the game we always wanted to make since Pacific Fleet.

War on the Sea has been designed with future expansion in mind and we are keen to see the entire Pacific theatre (41-45) represented; as well as eventually revisiting the Atlantic, and perhaps extending content as far as the Mediterranean theatres.
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Old 04-04-21, 10:52 PM   #14
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Quote:
Originally Posted by Sniper450 View Post
Found on steam forums...

Weeks
- Get on top of the launch bugs! We're working hard to get them resolved.

Month/Months
- UI improvements. This is a high priority!

- Closely examine any balance issues, both in the campaign and combat.

- Assess player feedback and suggestions and determine how they overlap with our vision of the game.

- Assist and support the modding community.

Year
Within the year we would like to;
- Continue to polish the UI.

- Expand modding capabilities.

- Add more campaigns, ships and aircraft. Some free, some as part of DLCs.

- Ongoing enhancements.


Long Term Support
Our plan has always been to support War on the Sea for the long term. This is our most ambitious title to date and as we've mentioned before, this is the game we always wanted to make since Pacific Fleet.

War on the Sea has been designed with future expansion in mind and we are keen to see the entire Pacific theatre (41-45) represented; as well as eventually revisiting the Atlantic, and perhaps extending content as far as the Mediterranean theatres.
Is Steam the forum that the Devs pay attention to?
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Old 04-05-21, 08:42 AM   #15
Sniper450
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Yes! Take a look for yourself and see.
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