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Old 06-12-06, 03:30 PM   #1
CB..
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stunning... works a treat

tried a test--set all convoys and other shipping to nil probability of a contact report--added two of Serg's wolfpack subs--as random groups using the same specs and waypoints as the first HX and OA convoys in the RND file---started a career patrol --and yup no contact reports from anywhere other than these two reports from serg's wolfpack boats--slowly up-dating over time--



works brilliantly--as this represents the Kriegsmarine sending boats to routes and locations that best represents the most accurate current intelligence regarding convoys....one wolfpack boat for each convoy route -given the same specs probability of inclusion as the actual convoy should provide genuinely usefull and realistic intelligence provided in real time in the most authentic way possible--

no garantee that a convoy will be along this route or at these locations--just best info as gathered from the actual routes etc in the campaign files

here's the RND file entrys for the OA wolfpack
just to show these reports are sent by genuine in game u-boats

[RndGroup 1719]
GroupName=OAWolf
Category=0
CommandEntry=0
Long=130500.000000
Lat=6201400.000000
Height=-10.000000
DelayMin=160
DelayMinInterv=8640
SpawnProbability=90
RandStartRadius=4.000000
ReportPosMin=600
ReportPosProbability=50
Heading=112.525002
Speed=9.000000
ColumnsNo=2
Spacing=700
DeleteOnLastWaypoint=true
CurrentInstanceID=0
GameEntryDate=19390803
GameEntryTime=200
GameExitDate=19451229
GameExitTime=0
NextWP=0

[RndGroup 1719.RndUnit 1]
Name=Type VIIA#1
Class=SSTypeVIIA
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19390101
No=1
Escort=false
SpawnProbability=100
CrewRating=4

[RndGroup 1719.RndUnit 2]
Name=Type VIIA#1
Class=SSTypeVIIA
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19390101
No=1
Escort=false
SpawnProbability=100
CrewRating=4

[RndGroup 1719.Waypoint 1]
Speed=9.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=154950.000000
Lat=6191260.000000
Height=-10.000000

[RndGroup 1719.Waypoint 2]
Speed=9.000000
Radius=5.000000
Loop=-1
LoopProbability=100
Long=192350.000000
Lat=6185560.000000
Height=-10.000000

[RndGroup 1719.Waypoint 3]
Speed=9.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=201950.000000
Lat=6164260.000000
Height=-10.000000

[RndGroup 1719.Waypoint 4]
Speed=9.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=188750.000000
Lat=6134660.000000
Height=-10.000000

[RndGroup 1719.Waypoint 5]
Speed=9.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=157850.000000
Lat=6109960.000000
Height=-10.000000

[RndGroup 1719.Waypoint 6]
Speed=9.000000
Radius=5.000000
Loop=-1
LoopProbability=100
Long=111750.000000
Lat=6087060.000000
Height=-10.000000

[RndGroup 1719.Waypoint 7]
Speed=9.000000
Radius=10.000000
Loop=-1
LoopProbability=100
Long=-20650.000000
Lat=6054160.000000
Height=-10.000000

[RndGroup 1719.Waypoint 8]
Speed=9.000000
Radius=10.000000
Loop=-1
LoopProbability=100
Long=-167150.000000
Lat=6028660.000000
Height=-10.000000

[RndGroup 1719.Waypoint 9]
Speed=9.000000
Radius=10.000000
Loop=-1
LoopProbability=100
Long=-345650.000000
Lat=6021660.000000
Height=-10.000000

[RndGroup 1719.Waypoint 10]
Speed=9.000000
Radius=50.000000
Loop=-1
LoopProbability=100
Long=-680150.000000
Lat=5927660.000000
Height=-10.000000

[RndGroup 1719.Waypoint 11]
Speed=9.000000
Radius=200.000000
Loop=-1
LoopProbability=100
Long=-1088150.000000
Lat=5797660.000000
Height=-10.000000

[RndGroup 1719.Waypoint 12]
Speed=9.000000
Radius=400.000000
Loop=-1
LoopProbability=100
Long=-2084150.000000
Lat=5531660.000000
Height=-10.000000

[RndGroup 1719.Waypoint 13]
Speed=9.000000
Radius=300.000000
Loop=-1
LoopProbability=100
Long=-3132400.000000
Lat=5323160.000000
Height=-10.000000

[RndGroup 1719.Waypoint 14]
Speed=9.000000
Radius=250.000000
Loop=-1
LoopProbability=100
Long=-4400650.000000
Lat=5024660.000000
Height=-10.000000

[RndGroup 1719.Waypoint 15]
Speed=9.000000
Radius=200.000000
Loop=-1
LoopProbability=100
Long=-5557150.000000
Lat=4927660.000000
Height=-10.000000

[RndGroup 1719.Waypoint 16]
Speed=9.000000
Radius=100.000000
Loop=-1
LoopProbability=100
Long=-6569610.000000
Lat=4940000.000000
Height=-10.000000

[RndGroup 1719.Waypoint 17]
Speed=9.000000
Radius=50.000000
Loop=-1
LoopProbability=100
Long=-7180770.000000
Lat=4986500.000000
Height=-10.000000

[RndGroup 1719.Waypoint 18]
Speed=9.000000
Radius=20.000000
Loop=-1
LoopProbability=100
Long=-7394770.000000
Lat=5176000.000000
Height=-10.000000

[RndGroup 1719.Waypoint 19]
Speed=9.000000
Radius=5.000000
Loop=-1
LoopProbability=100
Long=-7576770.000000
Lat=5314800.000000
Height=-10.000000

[RndGroup 1719.Waypoint 20]
Speed=9.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-7610570.000000
Lat=5343100.000000
Height=-10.000000
////


NUFF SAID really...
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Last edited by CB..; 06-12-06 at 03:46 PM.
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Old 06-12-06, 04:35 PM   #2
donut
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Glad your test results look good.IUB is practically stock,& unsupported,suggestion;give Orgy's work valor at sea,still lots of Captains sailing with the foundation it supplies. Also,turn the Devs for SHIV.,on to your gem

Last edited by donut; 06-12-06 at 04:43 PM.
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Old 06-12-06, 04:51 PM   #3
CB..
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Quote:
Originally Posted by donut
Glad your test results look good.IUB is practically stock,& unsupported,suggestion;give Orgy's work valor at sea,still lots of Captains sailing with the foundation it supplies.


the reason for this post is to allow others to use this idea if they decide it suits their interpretation of good gameplay--

i ain't gonna work on Maggies farm no more lol!!
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the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

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Are full of passionate intensity.

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Old 06-12-06, 05:05 PM   #4
bigboywooly
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Looks a cool mod but it would take for ever to edit the .rnd
might give it a bash when I have a spare weekend lol it took me forever to alter all the DDHunts to DEHunts and thats not a patch on what you have done there
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Old 06-12-06, 05:08 PM   #5
donut
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CB..Sir,

"I ain't gonna work on Maggie's farm no more lol"!!:rotfl: :rotfl: :rotfl:
We comprehend that.
SHCE.,had Special missions from friendly contacts on enemy movements,into other subs assigned patrol areas,thus suggestion for SHIV. Fair winds,& following seas Do you mind, if I refference this thread on SHIV.forum

Last edited by donut; 06-12-06 at 05:12 PM.
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Old 06-12-06, 05:16 PM   #6
CB..
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cheers guys

seems most folks don't like this sort of genuinely recreated realism/gameplay approach...he he!
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the world's tinyiest sh3 supermod-
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Are full of passionate intensity.

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Old 06-12-06, 05:23 PM   #7
bigboywooly
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LOL not that dont like it its just a hell of a lotta work altering the layers to add the boats to convoys

Personally think its a great idea as in RL the nav map wouldnt have been covered in big red squares lol
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Old 06-12-06, 05:39 PM   #8
CB..
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you might be able to get away with 7 or 8 ai subs rather than going the whole hog and adding over 50 of them to cover all the individual convoys as they change over time---

if you add one for each of the major convoy routes you should be ok with 7 or 8 --at a pinch this would be fun and still give usefull convoy information--be nice to have the full dynamic set of 50+ as this would be very interesting to play--but i agree it's a huge job (i think i may try the one per route job to see how i go along)
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the world's tinyiest sh3 supermod-
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The best lack all conviction, while the worst
Are full of passionate intensity.

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