SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-28-20, 07:59 PM   #1
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 918
Downloads: 490
Uploads: 0


Default

That’s one of those things that no subsim has gotten completely right. As far as U-boats went, the first watch officer did all surface shooting through the UZO, with the skipper giving his input or overriding him if necessary. Of course, for submerged attacks it was completely the skipper’s domain. He alone sat at the scope and made the decisions and called the values. However, every effort was made to estimate The values while surfaced before the boat submerged, Either by plotting, or more often by matching.

The assisted plotting mod is very slick and offers a pretty good compromise.
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
derstosstrupp is offline   Reply With Quote
Old 03-29-20, 02:53 AM   #2
bacchusxxx22
Machinist's Mate
 
Join Date: Jul 2019
Posts: 130
Downloads: 65
Uploads: 0
Default

Quote:
Originally Posted by derstosstrupp View Post
That’s one of those things that no subsim has gotten completely right. As far as U-boats went, the first watch officer did all surface shooting through the UZO, with the skipper giving his input or overriding him if necessary. Of course, for submerged attacks it was completely the skipper’s domain. He alone sat at the scope and made the decisions and called the values. However, every effort was made to estimate The values while surfaced before the boat submerged, Either by plotting, or more often by matching.

The assisted plotting mod is very slick and offers a pretty good compromise.

Stosstrupp: mein man!

I see no reason to turn on map contact.

It's like a cheat with on

To use transparent tga is a nice idea.
However, with map contact off it's a simulation.
With on it's a action game.
__________________

Mornar Brane

Last edited by bacchusxxx22; 03-29-20 at 05:58 AM.
bacchusxxx22 is offline   Reply With Quote
Old 03-29-20, 07:45 AM   #3
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 918
Downloads: 490
Uploads: 0


Default

Quote:
Originally Posted by bacchusxxx22 View Post
Stosstrupp: mein man!

I see no reason to turn on map contact.

It's like a cheat with on

To use transparent tga is a nice idea.
However, with map contact off it's a simulation.
With on it's a action game.
That’s my preference as well. I play with nothing on.
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
derstosstrupp is offline   Reply With Quote
Old 03-29-20, 09:44 AM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I've used the Assisted Plotting Mod for years. I'm terrible at math and could never have been a submarine captain, or any other kind for that matter. I let the IWO do the plotting, and use h.sie's mods to create inaccurate plotting and I leave the periscope up for a time to simulate the risk of being spotted.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 03-29-20, 10:03 AM   #5
bacchusxxx22
Machinist's Mate
 
Join Date: Jul 2019
Posts: 130
Downloads: 65
Uploads: 0
Default

Hehe

I never do the deckshooting.
Always crew.
---------

There where real hero's out there...
__________________

Mornar Brane

Last edited by bacchusxxx22; 03-29-20 at 10:44 AM.
bacchusxxx22 is offline   Reply With Quote
Old 03-29-20, 12:27 PM   #6
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 918
Downloads: 490
Uploads: 0


Default

I could not live without the h.sie fixes. The inaccurate range is a must. I use that, adds a great element of uncertainty. Really forces you to try and plot over decent amount of time and fair the plot, if you have the time and are in a good position to do so.
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
derstosstrupp is offline   Reply With Quote
Old 03-29-20, 02:14 PM   #7
bacchusxxx22
Machinist's Mate
 
Join Date: Jul 2019
Posts: 130
Downloads: 65
Uploads: 0
Default

Have you a download link for the inaccurate range mod.
This mod is new to me. Sounds more realistic.
__________________

Mornar Brane
bacchusxxx22 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:56 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.