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Old 03-26-20, 09:31 AM   #1
John Pancoast
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Some test results. All with stock GWX sensor files and GWX 16k environment. No other mods other than H.sie patch as below. *Sh3 Commander was not used in any tests.
GWX SC7 single mission.

1. No H.sie night vision applied. Stock GWX sensors.cfg file.
- I was able to graphically see ships immediately on mission start.
- AI crew first spotted them/announced same at 13k.

2. H.sie night vision patch applied. No change to GWX sensors.cfg file.
- same as #1 above.

3. H.sie night vision patch applied. GWX sensors.cfg file modified per his default instructions.
- Same as #1 above for my vision.
- AI crew ranges increased to 14 -15k. The slightly increased AI range would be due to the changes to the sensors.cfg file per H.sie's.instructions.

*Since no tests involved SH3 Commander, that rules out it's malfunctions/sabotage option being the cause of the long distance night vision in this mission.

15k meters = 9.3 miles.

There are examples in Blair's books of escorts seeing a sub (!) at around these distances at night so I guess it's not unreasonable for the opposite to happen.
That of course is assuming the escort skipper's report info. was correct; didn't have range wrong, not exaggerating, etc.

Anyway, it may be just a case of "it is what it is" regardless of whether it's "realistic" or not. I also believe I would get similar results in NYGM with a similar test scenario.
In other words, I don't believe this is solely a GWX specific item. More of an Sh3 one.

Hope this helps.
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Old 03-26-20, 10:52 PM   #2
Kpt. Lehmann
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Quote:
Originally Posted by John Pancoast View Post
Some test results. All with stock GWX sensor files and GWX 16k environment. No other mods other than H.sie patch as below. *Sh3 Commander was not used in any tests.
GWX SC7 single mission.

1. No H.sie night vision applied. Stock GWX sensors.cfg file.
- I was able to graphically see ships immediately on mission start.
- AI crew first spotted them/announced same at 13k.

2. H.sie night vision patch applied. No change to GWX sensors.cfg file.
- same as #1 above.

3. H.sie night vision patch applied. GWX sensors.cfg file modified per his default instructions.
- Same as #1 above for my vision.
- AI crew ranges increased to 14 -15k. The slightly increased AI range would be due to the changes to the sensors.cfg file per H.sie's.instructions.

*Since no tests involved SH3 Commander, that rules out it's malfunctions/sabotage option being the cause of the long distance night vision in this mission.

15k meters = 9.3 miles.

There are examples in Blair's books of escorts seeing a sub (!) at around these distances at night so I guess it's not unreasonable for the opposite to happen.
That of course is assuming the escort skipper's report info. was correct; didn't have range wrong, not exaggerating, etc.

Anyway, it may be just a case of "it is what it is" regardless of whether it's "realistic" or not. I also believe I would get similar results in NYGM with a similar test scenario.
In other words, I don't believe this is solely a GWX specific item. More of an Sh3 one.

Hope this helps.

Hmmm. Just for the sake of redundancy, If I am reading this right, U-boat crew night vision extended out further/became worse using Hsie's recommended fix.
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Old 03-26-20, 11:23 PM   #3
John Pancoast
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Quote:
Originally Posted by Kpt. Lehmann View Post
Hmmm. Just for the sake of redundancy, If I am reading this right, U-boat crew night vision extended out further/became worse using Hsie's recommended fix.



Correct. That is because the visual fog factor setting in stock GWX sensors.cfg is 1.1, where H.sie recommends it be set to 1.02 for the night vision patch.


Per his instructions readme, a setting larger than 1.02 enables the player to see slightly better (further) and the AI crew slightly worse (shorter) distances.


So since 1.1 is larger than 1.02, the crew would see slightly better (further) with the 1.02 setting he recommends.


I haven't got a chance to mess with the setting in his H.sie.ini file that is part of the patch and he gives info. on about changing too.


That is next.
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Old 03-26-20, 11:33 PM   #4
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Quote:
Originally Posted by John Pancoast View Post
Correct. That is because the visual fog factor setting in stock GWX sensors.cfg is 1.1, where H.sie recommends it be set to 1.02 for the night vision patch.


Per his instructions readme, a setting larger than 1.02 enables the player to see slightly better (further) and the AI crew slightly worse (shorter) distances.

So since 1.1 is larger than 1.02, the crew would see slightly better (further) with the 1.02 setting he recommends.

I haven't got a chance to mess with the setting in his H.sie.ini file that is part of the patch and he gives info. on about changing too.

That is next.

Cool, I'll keep an eye out for your reports.
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Old 03-27-20, 12:18 AM   #5
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H.sie.ini file change results:


- using settings at both ends of the range H.sie recommends produced only very marginal AI crew spotting differences.
Lowering the setting very slightly decreased the visual range, raising it did the opposite.
Visual spotting was still in the 13k+ to 15k+ meters range.


My vision stayed the same throughout.
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Old 03-27-20, 02:24 AM   #6
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Hmmm. Looks like things remain more or less where they started.


I wish we could know what value is being changed by the Hsie configuration file entries.






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Old 03-27-20, 09:24 AM   #7
John Pancoast
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Originally Posted by Kpt. Lehmann View Post
Hmmm. Looks like things remain more or less where they started.


I wish we could know what value is being changed by the Hsie configuration file entries.







Yes, I was surprised that changing the .ini values had so little effect.
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