SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-22-20, 12:44 PM | #23 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Quote:
Hello Xaron, yes I've bought and downloaded the game from Itch.io. There are 2 versions that I can download, the newest (but apparently not the latest) is 1.2.3.110. If this is not the latest, thanks very much to upload the latest version. I'm able to play the game fine by setting a framerate cap of 60 on my fast gaming laptop. Also my last concern about saying 'Steam version has apparently more features' is false, I get this famous picture when on TBT or Periscope and then diving which will pop-up the sub interior. I think the game, despite the bad reviews on Steam (Steam is not the world), has big potential because it's far less complex than the popular Silent Hunter series, yet challenging if you could improve the following: - Make a better free camera mode that goes further distance from your sub, and include a camera view for 'view target'. Your game interface is very well suited for that. However: Do not show targets which are not detected by your sub crew. - It would be fine if planes attacking the sub would be implemented, for example planes escorting big fleets; or planes appearing if player is close to enemy airport or takes too long when confronting a group of merchands (they send an alert!), all this if planes have enough range to join the group to defend them; - A submarine log to tell the past sinkings and achievements; - More historical bases for the submarine to depart from, plus maybe some historical missions that you can play as quickplay. - A depth gauge for submarines in late 1943 and beyond to measure the water depth. I know that implementing these factors is a lot of work, I would pay for it in a new comming game, as probably would do many others if well presented. Greetings - Last edited by XenonSurf; 03-22-20 at 01:13 PM. |
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