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#1 | |
Ocean Warrior
![]() Join Date: May 2005
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![]() Quote:
And this mod work is actually helping to KEEP me sane, at least the problem-solving aspects of it. I can live without the grunt work... that's what drives me up the wall, and it's also why I don't work in an office as a cubicle rat keyboard jockey.
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#2 |
Ocean Warrior
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Hey I think I've got this one worked out too now.
LWAMI4 should have a genuine TIW message for underwater missile launches (I'm about 75% sure this is good to go). Cheers, David
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#3 |
Ocean Warrior
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Ok, as a followup, I have the Subrocs working perfectly, they give a nice TIW message when launched and still work perfectly (at least as far as I can tell).
The other missiles are proving to be a bit of a problem. I'll get back to you on this. Cheers, David
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#4 |
Bilge Rat
![]() Join Date: Jun 2006
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Missile Sound Issues
Hi, I know I am by no means any kind of expert on this kind of subject, but if you are talking about what 'sound effects' to give the launch of missiles other than subrocs, (ie in vertical launch tubes), wouldn't it be possible to produce a loud 'Boom' sound, with extra bass factored in, so it is audible from a distance?
Correct me if I'm wrong please, but I was lead to believe that a vertical launch tube (be they TASM, TLAM, or SLBM) produces such a noise due to the way that the missile is initially propelled from the tube... Surely such a noise would cause 'reverberations' which would be easier to locate in BB sonar once audibly detected? Doesn't 'hull popping' noise also carry over some distance in the same way? I apologise again if my ignorance has been a waste of your time... ![]()
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![]() ![]() Last edited by Drop-Bear; 06-12-06 at 10:38 AM. |
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#5 |
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
Posts: 398
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It's a pity that there is so much problems with getting missiles to launch dummy torpedo... I didn't anticipated that (because I didn't try that :-/).
And in fact I'm still not sure it would be best solution... or maybe active ping is better ? While ago I tried to set passive sonar as counter detect for torpedo seeker, and unfortunately the ping sound was there (it's not generated by active intercept (because nothing showed on it) but IS generated only in active intercept working cone... grrr weird as usually... And nothing on passive of course. The active ping on launch is elegant "engineer" solution, but not elegant from a player point of view... active pings... from every missile... someone that didn't read the mod readme (and there are such people ![]() ![]() (Same for passive enable and active enable in new torpedo control mod. It happened to ME ![]() ![]() edit: the torpedo speed is good indication of ADCAP state - active or passive. but you have to switch to nav screen to check that and would possibly not be good indicator for slower (TEST-71) torpedos... maybe I should make in to simply switch to active after second enable, but first preenable for a moment (red V disappears in wepctrl screen) and then enable again in active mode (red V shows again) ? is it worth it ? anyone had problems knowing if second enable worked ? I personally had to click it few times in Playtest mod to enable it active, but maybe it's only for me?) The pros are many - solution is simple, gives new track (with special designation? were you saying something like that?), and looong range ! The thing againstb it is only one - the ping sound... For dummy torpedo and TIW message - the automatic message by crew similar like when detecting torpedo launch... more "natural" solution... but only now I asked myself - what with sub launched ASMs and LAMs ?? Should they give Torpedo In The Water message to player ??? ![]() ![]() Second thing against it is lower range (only 20nm limit like for TIW messages, and missile launches are much louder events) and the fact that player on russian sub could have hard time sometimes to say if it was a torpedo launch or missile launch reported, as they have no waterfall and sonar history, if they don't see the missile spike in time they just don't know what it was... And at last - it's complicated and very unelegant from "engineers" point of view. So actually I really don't know... I used to think that TIW message would be better and more natural, but now have realised many arguments against this solution and simply don't know :hmm: , but honestly I'm closer to "active ping" solution... only with good description in a "must-read!!!.txt" file, among few other things. Hm, a poll ? ![]() Last edited by Amizaur; 06-12-06 at 11:31 AM. |
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#6 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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LW: With regards to your parenthetical, GNSF has made active intercept standard at least on a temporary basis, and it might already be permanent.
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#7 |
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
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??
Could you clear this a little for me ? ![]() |
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