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Old 06-11-06, 10:27 PM   #586
jlwalker
Silent and Deadly
 
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Default NYGM Tonnage War 2.0

Hello to all who created NYGM Tonnage 2.0 Mod,

I just wanted to say Great Work. You folks have improved SH3 and have given the game a new dimension. Since NYGM Tonnage 2.0 is new, I noticed there are 6 WAW Training missions under the Single Mission section. I also noticed that once the mission is completed there is no indication that the Primary objective or the secondary objectives have been completed. Maybe this is a bug that may have been missed in the testing stage. Has anyone else observed this problem and will there be a fix in the next upgrade?

Thanks again for a job well done.
Jlwalker

Last edited by jlwalker; 06-11-06 at 10:35 PM.
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Old 06-12-06, 09:38 AM   #587
U-Bones
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Does NYGM 2 model a difference between early and late war DC's and HH's ?

I am noticing a radical increase in ordinance lethality between the J's in Barham mission, and the Evarts's in 505. In one I feel like I wearing Platemail, in the other just my Soiled Silk PJ's. Just looking for confirmation and passing the notice along.

What takes the 8 J classes 2 hours real time to do, the 1 Evart is doing in 2 minutes - or less.

Driving the same boat, same crew.
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Old 06-12-06, 10:55 AM   #588
Sailor Steve
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Quote:
Originally Posted by bboyer66
New to the forum, and this might have been asked earlier. but is there a way to increase the time compression while in the kiel canal it keeps going back to 4x
takes an hour to transverse the canal please help
You can change all the time compression settings in the Gameplay.cfg file (I think). Actually though it's much easier to use SH3 Commander, which allows you to change just about anything with the click of a button. Look for Time Compression: When Near Land. I set mine for 64; any faster and you run a serious risk of wrecking yourself, which is why they set it so low in the first place.
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Old 06-14-06, 02:45 AM   #589
LGN1
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Thanks for the great mod!

Is there any chance to get a crew on the conning tower of the U-Tanker? I like to use them for resupplying, especially I like closing in and watching them from my tower. Without a crew they look like ghost ships in the Atlantic. I think the crew adds lots of immersion. So this would be very nice.

Anyway, great mod!

Cheers, LGN1
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Old 06-14-06, 02:50 AM   #590
Salvadoreno
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Hey teddy

Ive downloaded the necessary fixes and dont get ver 2.01 on my screen.

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Old 06-14-06, 04:31 AM   #591
Der Teddy Bar
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Quote:
Originally Posted by jlwalker
Hello to all who created NYGM Tonnage 2.0 Mod,

I just wanted to say Great Work. You folks have improved SH3 and have given the game a new dimension. Since NYGM Tonnage 2.0 is new, I noticed there are 6 WAW Training missions under the Single Mission section. I also noticed that once the mission is completed there is no indication that the Primary objective or the secondary objectives have been completed. Maybe this is a bug that may have been missed in the testing stage. Has anyone else observed this problem and will there be a fix in the next upgrade?

Thanks again for a job well done.
Jlwalker
I think that we will have to sack CCIP :rotfl:

A lot of the missions are designed to be played in conjunction to WaW where the player does these in pre-war trials etc.

Also, when the mission does not require a vessel to be sunk then the only other objective is reach a certain spot.

I hope that this answers your question satisfactorally
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Old 06-14-06, 04:33 AM   #592
Der Teddy Bar
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Quote:
Originally Posted by bboyer66
New to the forum, and this might have been asked earlier. but is there a way to increase the time compression while in the kiel canal it keeps going back to 4x
takes an hour to transverse the canal please help
To exapand upons Sailor Steves answer...

open the main.cfg in My Documents\SH3\data\cfg

In there set the value LandProximity= to a value that you are happy with.

This is my Main.cfg
[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=256
CriticalDamage=1
CrewEfficiency=0
AirEnemyDetected=1
SoundEffects=16
CharacterAnim=4
EnemyDetected=1
RadioReport=1
Particles=8
PrayState=128
HunterState=128
3DRender=128
Maximum=128
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Old 06-14-06, 04:38 AM   #593
Der Teddy Bar
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Quote:
Originally Posted by U-Bones
Does NYGM 2 model a difference between early and late war DC's and HH's ?

I am noticing a radical increase in ordinance lethality between the J's in Barham mission, and the Evarts's in 505. In one I feel like I wearing Platemail, in the other just my Soiled Silk PJ's. Just looking for confirmation and passing the notice along.

What takes the 8 J classes 2 hours real time to do, the 1 Evart is doing in 2 minutes - or less.

Driving the same boat, same crew.
There is only 1 value sets for all depth charges and/or hedge hogs.

Can you send me a PM with greater detail of your 2 missions and then I will investigate.
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Old 06-14-06, 04:39 AM   #594
Der Teddy Bar
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Quote:
Originally Posted by LGN1
Thanks for the great mod!

Is there any chance to get a crew on the conning tower of the U-Tanker? I like to use them for resupplying, especially I like closing in and watching them from my tower. Without a crew they look like ghost ships in the Atlantic. I think the crew adds lots of immersion. So this would be very nice.

Anyway, great mod!

Cheers, LGN1
I will investigate.
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Old 06-14-06, 04:48 AM   #595
Der Teddy Bar
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Quote:
Originally Posted by Salvadoreno
Hey teddy

Ive downloaded the necessary fixes and dont get ver 2.01 on my screen.
The version number is on the main menu and is in the text that scrolls accross the bottom of the screen from the right to the left.

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Old 06-14-06, 02:21 PM   #596
JohnnyBlaze
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Default weather report

When ever I try to get a weather report from the watch officer it says "Watch Station not manned"
That's not possible because I have a full watch crew on deck.


Any ideas?

Thanks

edit: forgot that it used to be the navigation officer to report the weather, not the watch officer..
my bad

Last edited by JohnnyBlaze; 06-14-06 at 05:13 PM.
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Old 06-14-06, 02:44 PM   #597
U-Bones
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by U-Bones
Does NYGM 2 model a difference between early and late war DC's and HH's ?

I am noticing a radical increase in ordinance lethality between the J's in Barham mission, and the Evarts's in 505. In one I feel like I wearing Platemail, in the other just my Soiled Silk PJ's. Just looking for confirmation and passing the notice along.

What takes the 8 J classes 2 hours real time to do, the 1 Evart is doing in 2 minutes - or less.

Driving the same boat, same crew.
There is only 1 value sets for all depth charges and/or hedge hogs.

Can you send me a PM with greater detail of your 2 missions and then I will investigate.
OK thanks for the answer, it is quite possible that what I am seeing is attributable to the sheer firepower of the Evarts, not even counting the HH's. The J's almost have to be lucky to hit you even when they know exactly where you are... very thin DC dispersal by comparison.
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Old 06-14-06, 09:25 PM   #598
Grey Legion
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#1 - AMAZING MOD I give it a big

Now silly newbie question time

What is the piece of wood that appears on the upper left portion of the screen, it is in all views and seems to do nothing ?? ( that I can figure )

If a screen shot is need to help with my question please tell me and I am happy to post one.

Once again thanks so much to the people that took the time to make a great game even better.

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Old 06-14-06, 10:15 PM   #599
U-Bones
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Quote:
Originally Posted by Grey Legion
#1 - AMAZING MOD I give it a big

Now silly newbie question time

What is the piece of wood that appears on the upper left portion of the screen, it is in all views and seems to do nothing ?? ( that I can figure )

If a screen shot is need to help with my question please tell me and I am happy to post one.

Once again thanks so much to the people that took the time to make a great game even better.

Its a Draggable -hint- crono.
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Old 06-15-06, 11:32 AM   #600
Grey Legion
Loader
 
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Quote:
Originally Posted by U-Bones
Quote:
Originally Posted by Grey Legion
#1 - AMAZING MOD I give it a big

Now silly newbie question time

What is the piece of wood that appears on the upper left portion of the screen, it is in all views and seems to do nothing ?? ( that I can figure )

If a screen shot is need to help with my question please tell me and I am happy to post one.

Once again thanks so much to the people that took the time to make a great game even better.

Its a Draggable -hint- crono.
So,

Click - Hold - Drag down ??

I'll try it tonight, thanks for the heads-up

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