![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#586 |
Silent and Deadly
Join Date: Apr 2005
Location: S.F. Bay Area
Posts: 10
Downloads: 407
Uploads: 0
|
![]()
Hello to all who created NYGM Tonnage 2.0 Mod,
I just wanted to say Great Work. You folks have improved SH3 and have given the game a new dimension. Since NYGM Tonnage 2.0 is new, I noticed there are 6 WAW Training missions under the Single Mission section. I also noticed that once the mission is completed there is no indication that the Primary objective or the secondary objectives have been completed. Maybe this is a bug that may have been missed in the testing stage. Has anyone else observed this problem and will there be a fix in the next upgrade? Thanks again for a job well done. Jlwalker Last edited by jlwalker; 06-11-06 at 10:35 PM. |
![]() |
![]() |
![]() |
#587 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
|
![]()
Does NYGM 2 model a difference between early and late war DC's and HH's ?
I am noticing a radical increase in ordinance lethality between the J's in Barham mission, and the Evarts's in 505. In one I feel like I wearing Platemail, in the other just my Soiled Silk PJ's. Just looking for confirmation and passing the notice along. What takes the 8 J classes 2 hours real time to do, the 1 Evart is doing in 2 minutes - or less. Driving the same boat, same crew. |
![]() |
![]() |
![]() |
#588 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
#589 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
|
![]()
Thanks for the great mod!
Is there any chance to get a crew on the conning tower of the U-Tanker? I like to use them for resupplying, especially I like closing in and watching them from my tower. Without a crew they look like ghost ships in the Atlantic. I think the crew adds lots of immersion. So this would be very nice. Anyway, great mod! Cheers, LGN1 |
![]() |
![]() |
![]() |
#590 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#591 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
A lot of the missions are designed to be played in conjunction to WaW where the player does these in pre-war trials etc. Also, when the mission does not require a vessel to be sunk then the only other objective is reach a certain spot. I hope that this answers your question satisfactorally |
|
![]() |
![]() |
![]() |
#592 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
open the main.cfg in My Documents\SH3\data\cfg In there set the value LandProximity= to a value that you are happy with. This is my Main.cfg [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=256 CriticalDamage=1 CrewEfficiency=0 AirEnemyDetected=1 SoundEffects=16 CharacterAnim=4 EnemyDetected=1 RadioReport=1 Particles=8 PrayState=128 HunterState=128 3DRender=128 Maximum=128 |
|
![]() |
![]() |
![]() |
#593 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
Can you send me a PM with greater detail of your 2 missions and then I will investigate. |
|
![]() |
![]() |
![]() |
#594 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#595 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#596 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
|
![]()
When ever I try to get a weather report from the watch officer it says "Watch Station not manned"
That's not possible because I have a full watch crew on deck. Any ideas? Thanks edit: forgot that it used to be the navigation officer to report the weather, not the watch officer.. my bad Last edited by JohnnyBlaze; 06-14-06 at 05:13 PM. |
![]() |
![]() |
![]() |
#597 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#598 |
Loader
![]() Join Date: Jun 2006
Location: Ontario, Canada
Posts: 86
Downloads: 0
Uploads: 0
|
![]()
#1 - AMAZING MOD I give it a big
![]() Now silly newbie question time ![]() What is the piece of wood that appears on the upper left portion of the screen, it is in all views and seems to do nothing ?? ( that I can figure ) If a screen shot is need to help with my question please tell me and I am happy to post one. Once again thanks so much to the people that took the time to make a great game even better. ![]() |
![]() |
![]() |
![]() |
#599 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#600 | ||
Loader
![]() Join Date: Jun 2006
Location: Ontario, Canada
Posts: 86
Downloads: 0
Uploads: 0
|
![]() Quote:
Click - Hold - Drag down ?? I'll try it tonight, thanks for the heads-up ![]() |
||
![]() |
![]() |
![]() |
|
|