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Old 03-17-20, 06:27 PM   #1
John Pancoast
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Quote:
Originally Posted by UKönig View Post
For predicting escort behavior, I work with generally known patterns from history.
The year or date is very important to me to determine how skilled I think my hunters might be.
Later in the war, from 1943 onwards, I assume my hunters know what they are doing, and find it a treat, when I get the occasional newbie in the formation.

Silent running isn't the end all, be all of evasion strategies even at the best of times.
There will always be certain pieces of shipboard equipment in operation and there isn't really anything that can be done to cover the noise.
Silent run is used during a depth charge attack to help you hide in the noise of the explosions, and hopefully, the enemy at the listening gear (hydrophones) will not be able to tell the guy at the sonar station, which bearing he should search in, as sonar cannot tell bearing, but depth, and HE cannot tell depth, but bearing.
If you have more than two escorts hunting for you then they can all work as a team to cover each other's blind spots.
Also, don't put too much stock in the anti sonar alberich coatings, as it was generally regarded as a failure.
Unfortunately, the game doesn't model depth charge explosion noise masking a sub's noise.
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Old 03-18-20, 02:52 AM   #2
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In my opinion, the safest thing to do is go very deep, between 220-235 m, and be silent . You will eventually be able to crawl away at 1-2 kts .
However, in order to be safe at this depth you need to have 100% hull integrity, so careful about using the deck gun against armed merchants .
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Old 03-18-20, 09:32 AM   #3
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I forgot to include this on the original post.

Can aircraft see you if you are at periscope depth with no periscopes or snorkel or anything up?
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Old 03-18-20, 09:38 AM   #4
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Originally Posted by Skinny_Huesudo View Post
I forgot to include this on the original post.

Can aircraft see you if you are at periscope depth with no periscopes or snorkel or anything up?
No they can’t.
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Old 03-18-20, 09:51 AM   #5
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Quote:
Originally Posted by Skinny_Huesudo View Post
I forgot to include this on the original post.

Can aircraft see you if you are at periscope depth with no periscopes or snorkel or anything up?
In real life depending on water conditions, yes, and they did. In the game, no in my experience.
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Old 03-18-20, 10:36 AM   #6
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@John Pancoast...

You are correct, thermal layers are not modeled in this game. The designers went with profile instead! The profile of your boat when being pinged or “listened” to by destroyers will literally mean life or death to you.

In my profile video, I made a strong point about how your boat’s survivability drops when more than one escort surrounds you.
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Old 03-18-20, 11:00 AM   #7
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Quote:
Originally Posted by bstanko6 View Post
@John Pancoast...

You are correct, thermal layers are not modeled in this game. The designers went with profile instead! The profile of your boat when being pinged or “listened” to by destroyers will literally mean life or death to you.

In my profile video, I made a strong point about how your boat’s survivability drops when more than one escort surrounds you.
Though I believe Hemisent's thermal layer mod is part of SH3 Commander. Used to be anyway.

Profile was important in real life too; yeah, more than one escort pretty much means your profile is going to be wrong to some escort.

"Depth charges in the water !" <g>
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Old 03-18-20, 01:26 PM   #8
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Quote:
Originally Posted by Fifi View Post
No they can’t.
Quote:
Originally Posted by John Pancoast View Post
In real life depending on water conditions, yes, and they did. In the game, no in my experience.
Thanks. I'm a lot less paranoid now
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Old 03-20-20, 11:00 AM   #9
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Quote:
Originally Posted by John Pancoast View Post
Though I believe Hemisent's thermal layer mod is part of SH3 Commander. Used to be anyway.

Profile was important in real life too; yeah, more than one escort pretty much means your profile is going to be wrong to some escort.

"Depth charges in the water !" <g>
I can confirm that thermal layers are at least crudely modelled via SH3 Commander by what is in the congfig files (for GWX). As far as I understand the bottom depth limit of the sensor is altered. Which means that, once you are below that, you escape detection. The following is an excerpt out of the Randomised Events.cfg file in the SH3 Commander\Cfg folder:

;----------------------------------------------------------------------------------THERMAL LAYERS
[0:data\Library\AI_Sensors.dat]
;Randomly adjusts active/passive listening device values to simulate the impact of thermal layers - by Hemisent
;Only MinHeight values are changed
ChooseFrom=10
RndMidPat=1

 

0_x0470=-105 ;AI_Hydrophone
0_x05FC=-90 ;AI_Sonar
0_x0784=-105 ;QGAP
0_x090C=-105 ;QClP
0_x0A94=-105 ;QCeP
0_x0C20=-108 ;Type144P
0_x0DAC=-105 ;Type138P
0_x0F38=-100 ;Type128P
0_x10C4=-100 ;Type123P
0_x124C=-90 ;QGAA
0_x142B=-88 ;QClA
0_x160A=-93 ;QCeA
0_x17ED=-95 ;Type147A
0_x19D0=-98 ;Type144A
0_x1BB3=-85 ;Type128A
0_x1D96=-88 ;Type123A
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Old 03-20-20, 03:15 AM   #10
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Originally Posted by John Pancoast View Post
In real life depending on water conditions, yes, and they did. In the game, no in my experience.

Via SH_Cmdr one can adjust the water conditions from opaque to clear. What effect does this have on the game?
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Old 03-20-20, 07:27 AM   #11
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Originally Posted by Kapitän View Post
Via SH_Cmdr one can adjust the water conditions from opaque to clear. What effect does this have on the game?
Other than making it easier or harder for the player to see underwater, none that I know of.
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Old 03-20-20, 08:06 AM   #12
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Quote:
Originally Posted by Kapitän View Post
Via SH_Cmdr one can adjust the water conditions from opaque to clear. What effect does this have on the game?
Not only underwater, but more the above water looking. Doesn’t interfere in anyway with AI behavior.
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Old 03-20-20, 12:17 PM   #13
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Originally Posted by Fifi View Post
Not only underwater, but more the above water looking. Doesn’t interfere in anyway with AI behavior.

Ok, but also no difference in visibility to aircraft, yes?
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