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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Feb 2020
Posts: 21
Downloads: 6
Uploads: 0
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So far, I've only played Silent Hunter 3 vanilla, GWX and SH4.
The 1 knot/50 RPM rule also applies to the fast boi XXI? I've been looking through the GWX manual, but haven't found what part talks about escort behavior. |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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To be honest, I don't know. Only used Type-7 and Type-2 boats sofar.
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My site downloads: https://ricojansen.nl/downloads |
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#3 | |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
Uploads: 0
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The year or date is very important to me to determine how skilled I think my hunters might be. Later in the war, from 1943 onwards, I assume my hunters know what they are doing, and find it a treat, when I get the occasional newbie in the formation. Silent running isn't the end all, be all of evasion strategies even at the best of times. There will always be certain pieces of shipboard equipment in operation and there isn't really anything that can be done to cover the noise. Silent run is used during a depth charge attack to help you hide in the noise of the explosions, and hopefully, the enemy at the listening gear (hydrophones) will not be able to tell the guy at the sonar station, which bearing he should search in, as sonar cannot tell bearing, but depth, and HE cannot tell depth, but bearing. If you have more than two escorts hunting for you then they can all work as a team to cover each other's blind spots. Also, don't put too much stock in the anti sonar alberich coatings, as it was generally regarded as a failure.
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Because I'm the captain, that's why! |
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#4 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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In my opinion, the safest thing to do is go very deep, between 220-235 m, and be silent . You will eventually be able to crawl away at 1-2 kts .
However, in order to be safe at this depth you need to have 100% hull integrity, so careful about using the deck gun against armed merchants . |
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#6 |
Watch
![]() Join Date: Feb 2020
Posts: 21
Downloads: 6
Uploads: 0
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I forgot to include this on the original post.
Can aircraft see you if you are at periscope depth with no periscopes or snorkel or anything up? |
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#7 | |
Navy Seal
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#8 |
Ocean Warrior
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In real life depending on water conditions, yes, and they did. In the game, no in my experience.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#9 |
Admiral
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@John Pancoast...
You are correct, thermal layers are not modeled in this game. The designers went with profile instead! The profile of your boat when being pinged or “listened” to by destroyers will literally mean life or death to you. In my profile video, I made a strong point about how your boat’s survivability drops when more than one escort surrounds you.
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#10 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Via SH_Cmdr one can adjust the water conditions from opaque to clear. What effect does this have on the game?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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