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Old 03-17-20, 02:34 PM   #1
Skinny_Huesudo
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So far, I've only played Silent Hunter 3 vanilla, GWX and SH4.

The 1 knot/50 RPM rule also applies to the fast boi XXI?

I've been looking through the GWX manual, but haven't found what part talks about escort behavior.
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Old 03-17-20, 02:35 PM   #2
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To be honest, I don't know. Only used Type-7 and Type-2 boats sofar.
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Old 03-17-20, 05:57 PM   #3
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Quote:
Originally Posted by Skinny_Huesudo View Post
So far, I've only played Silent Hunter 3 vanilla, GWX and SH4.

The 1 knot/50 RPM rule also applies to the fast boi XXI?

I've been looking through the GWX manual, but haven't found what part talks about escort behavior.
For predicting escort behavior, I work with generally known patterns from history.
The year or date is very important to me to determine how skilled I think my hunters might be.
Later in the war, from 1943 onwards, I assume my hunters know what they are doing, and find it a treat, when I get the occasional newbie in the formation.

Silent running isn't the end all, be all of evasion strategies even at the best of times.
There will always be certain pieces of shipboard equipment in operation and there isn't really anything that can be done to cover the noise.
Silent run is used during a depth charge attack to help you hide in the noise of the explosions, and hopefully, the enemy at the listening gear (hydrophones) will not be able to tell the guy at the sonar station, which bearing he should search in, as sonar cannot tell bearing, but depth, and HE cannot tell depth, but bearing.
If you have more than two escorts hunting for you then they can all work as a team to cover each other's blind spots.
Also, don't put too much stock in the anti sonar alberich coatings, as it was generally regarded as a failure.
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Old 03-17-20, 06:27 PM   #4
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Quote:
Originally Posted by UKönig View Post
For predicting escort behavior, I work with generally known patterns from history.
The year or date is very important to me to determine how skilled I think my hunters might be.
Later in the war, from 1943 onwards, I assume my hunters know what they are doing, and find it a treat, when I get the occasional newbie in the formation.

Silent running isn't the end all, be all of evasion strategies even at the best of times.
There will always be certain pieces of shipboard equipment in operation and there isn't really anything that can be done to cover the noise.
Silent run is used during a depth charge attack to help you hide in the noise of the explosions, and hopefully, the enemy at the listening gear (hydrophones) will not be able to tell the guy at the sonar station, which bearing he should search in, as sonar cannot tell bearing, but depth, and HE cannot tell depth, but bearing.
If you have more than two escorts hunting for you then they can all work as a team to cover each other's blind spots.
Also, don't put too much stock in the anti sonar alberich coatings, as it was generally regarded as a failure.
Unfortunately, the game doesn't model depth charge explosion noise masking a sub's noise.
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Old 03-18-20, 02:52 AM   #5
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In my opinion, the safest thing to do is go very deep, between 220-235 m, and be silent . You will eventually be able to crawl away at 1-2 kts .
However, in order to be safe at this depth you need to have 100% hull integrity, so careful about using the deck gun against armed merchants .
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Old 03-18-20, 09:32 AM   #6
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I forgot to include this on the original post.

Can aircraft see you if you are at periscope depth with no periscopes or snorkel or anything up?
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Old 03-18-20, 09:38 AM   #7
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Quote:
Originally Posted by Skinny_Huesudo View Post
I forgot to include this on the original post.

Can aircraft see you if you are at periscope depth with no periscopes or snorkel or anything up?
No they can’t.
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Old 03-18-20, 09:51 AM   #8
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Quote:
Originally Posted by Skinny_Huesudo View Post
I forgot to include this on the original post.

Can aircraft see you if you are at periscope depth with no periscopes or snorkel or anything up?
In real life depending on water conditions, yes, and they did. In the game, no in my experience.
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Old 03-18-20, 10:36 AM   #9
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@John Pancoast...

You are correct, thermal layers are not modeled in this game. The designers went with profile instead! The profile of your boat when being pinged or “listened” to by destroyers will literally mean life or death to you.

In my profile video, I made a strong point about how your boat’s survivability drops when more than one escort surrounds you.
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Old 03-20-20, 03:15 AM   #10
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Quote:
Originally Posted by John Pancoast View Post
In real life depending on water conditions, yes, and they did. In the game, no in my experience.

Via SH_Cmdr one can adjust the water conditions from opaque to clear. What effect does this have on the game?
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