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#1 |
Ocean Warrior
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Also Fifi, have you noticed if the weather works as intended ? I believe he had it setup to change during the seasons ? That sounds interesting too.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#2 |
Navy Seal
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I’m only at war start, so can’t tell...yet.
I have only checked Hsie bad weather fix in my current career, but if i want more weather change (even starting patrol with fog and rain!) i just have to activate Stiebler Env Sim Act 10 ![]() With this file on top of all, weather is changing almost every day (sometimes it’s a little too much to my taste though)
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#3 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Navy Seal
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So frustrating type II patrols in Ccom12...
Small merchant: 1 torp, 1 hit...never sunk! Empire Freighter: 2 torp, 1 hit, 1 dud... didn’t sunk...second attack: 2 torp, 1 hit, 1 dud...badly damaged, didn’t sunk ![]() Then was depth charged by 7 Swordfish at same time!! Back home without any kills ![]() Time for the type VIIB available now ![]()
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#5 | |
Ocean Warrior
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Ugh. Seven aircraft doesn't sound right.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 |
Navy Seal
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Yes, many ships were only damaged in reality.
7 planes?...just a squadron! ![]() Why only 1 or 2 each time? They could fly all together to intercept a U-Boat... I suspect the Empire Freighter called for help ![]() I was not that far from Scapa anyway, was along the Shetlands. So far that’s the hardest SH3 megamod i tried. That remind me Rowi’s words about his work: « Ccom is my vision of submarine warfare » ![]()
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#7 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#8 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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This doesn't sound great. U-48's service history for example shows that large merchants (5000 to 8000 tons, sometimes even more) were sunk with just one torpedo on a regular basis.
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#9 | |
Navy Seal
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Many times i hit the bow, hence they keep sailing (with difficulties though) I have already hitted right under the funnel (machine room) and one torp did the job ![]() All ships have sweet spots for hits. On side note, depends if the ship have flooding compartments ![]() I know it is modeled in Ccom. A ship with compartments will take more than one torp.
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#10 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
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Hm ok. Now I am actually tempted to give CCom a try^^
You mentioned earlier that the German U-Boat Compilation works with CCom with "some adaptation". May I ask what adaptation you meant in particular? |
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