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Old 03-10-20, 10:57 AM   #1
John Pancoast
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Also Fifi, have you noticed if the weather works as intended ? I believe he had it setup to change during the seasons ? That sounds interesting too.
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Old 03-10-20, 11:03 AM   #2
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I’m only at war start, so can’t tell...yet.
I have only checked Hsie bad weather fix in my current career, but if i want more weather change (even starting patrol with fog and rain!) i just have to activate Stiebler Env Sim Act 10
With this file on top of all, weather is changing almost every day (sometimes it’s a little too much to my taste though)
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Old 03-10-20, 11:04 AM   #3
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Quote:
Originally Posted by Fifi View Post
I’m only at war start, so can’t tell...yet.
I have only checked Hsie bad weather fix in my current career, but if i want more weather change (even starting patrol with fog and rain!) i just have to activate Stiebler Env Sim Act 10
With this file on top of all, weather is changing almost every day.
Thanks !
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Old 03-11-20, 06:20 AM   #4
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So frustrating type II patrols in Ccom12...
Small merchant: 1 torp, 1 hit...never sunk!
Empire Freighter: 2 torp, 1 hit, 1 dud... didn’t sunk...second attack: 2 torp, 1 hit, 1 dud...badly damaged, didn’t sunk
Then was depth charged by 7 Swordfish at same time!!
Back home without any kills
Time for the type VIIB available now
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Old 03-11-20, 06:48 AM   #5
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Quote:
Originally Posted by Fifi View Post
So frustrating type II patrols in Ccom12...
Small merchant: 1 torp, 1 hit...never sunk!
Empire Freighter: 2 torp, 1 hit, 1 dud... didn’t sunk...second attack: 2 torp, 1 hit, 1 dud...badly damaged, didn’t sunk
Then was depth charged by 7 Swordfish at same time!!
Back home without any kills
Time for the type VIIB available now
In re-reading Blair's books, I was surprised by how many ships were only damaged/didn't sink after being hit.

Ugh. Seven aircraft doesn't sound right.
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Old 03-11-20, 07:36 AM   #6
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Yes, many ships were only damaged in reality.

7 planes?...just a squadron!
Why only 1 or 2 each time? They could fly all together to intercept a U-Boat...
I suspect the Empire Freighter called for help
I was not that far from Scapa anyway, was along the Shetlands.

So far that’s the hardest SH3 megamod i tried.
That remind me Rowi’s words about his work: « Ccom is my vision of submarine warfare »
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Old 03-11-20, 09:39 AM   #7
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Quote:
Originally Posted by Fifi View Post
Yes, many ships were only damaged in reality.

7 planes?...just a squadron!
Why only 1 or 2 each time? They could fly all together to intercept a U-Boat...
I suspect the Empire Freighter called for help
I was not that far from Scapa anyway, was along the Shetlands.

So far that’s the hardest SH3 megamod i tried.
That remind me Rowi’s words about his work: « Ccom is my vision of submarine warfare »
Yes they could all fly together but for various reasons, they didn't in reality.<g>
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Old 03-11-20, 07:36 AM   #8
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Quote:
Originally Posted by Fifi View Post
Small merchant: 1 torp, 1 hit...never sunk!
Empire Freighter: 2 torp, 1 hit, 1 dud... didn’t sunk...second attack: 2 torp, 1
This doesn't sound great. U-48's service history for example shows that large merchants (5000 to 8000 tons, sometimes even more) were sunk with just one torpedo on a regular basis.
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Old 03-11-20, 07:41 AM   #9
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Quote:
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This doesn't sound great. U-48's service history for example shows that large merchants (5000 to 8000 tons, sometimes even more) were sunk with just one torpedo on a regular basis.
It all depends were you hit them.
Many times i hit the bow, hence they keep sailing (with difficulties though)
I have already hitted right under the funnel (machine room) and one torp did the job
All ships have sweet spots for hits.

On side note, depends if the ship have flooding compartments
I know it is modeled in Ccom.
A ship with compartments will take more than one torp.
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Old 03-11-20, 08:25 AM   #10
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Hm ok. Now I am actually tempted to give CCom a try^^

You mentioned earlier that the German U-Boat Compilation works with CCom with "some adaptation". May I ask what adaptation you meant in particular?
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