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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,484
Downloads: 877
Uploads: 0
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He is absent. You remembered about it after 10 years.
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#2 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#3 |
Stowaway
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I just came looking for this, reading how Kretschmer would sail up and down between merchants in the convoy and no ship ever shone a light on him, but I am lit up like a Xmas tree. Any idea if/when this is going to be reloaded, or could it be sent to me?
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#4 | |
Ocean Warrior
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Here's the gwx one if it helps. Doesn't guarantee that you still won't be seen though; the lights come on *after* you're detected, not *to* detect you. Replicating said Kretschmer tactic can be problematic in the game with a.i. vision, etc. vs. the human equivalents, different column spacing, etc. Oops; the link above is for H.sie's mod. Here's the one referenced in this thread. Don't know if they're the same thing.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 |
Stowaway
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Thanks for the reply. I am running GWX Gold and I looked for it to see if there was a mod but I didn't see it. Checked in the optional folder too, did not see it, but I did get it from your link, thank you for that.
Understood about the seeing first thing, and yeah, running between ships on the surface does not work, though I did do it once which was pretty cool. |
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#6 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 |
Stowaway
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As a follow up, are the search lights the items marked with "L" in the eqp folder? IE: Node name = L02
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