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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 | |
CTD - it's not just a job
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As for where you are headed, depending upon your assignments, you might be going to Lingayen Gulf too early to catch anything, and just before the transports arrive, and then you get sent elsewhere. Others are sent there the day after they arrive... seemingly, the patrolling DD assigned to protect th transports apparently don't hang around long enough though, so we'll fix that next version also... time permitting of course ![]() ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#467 |
CTD - it's not just a job
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OK, click on the "Spoilers" for the pix, but beginning yesterday, this Mavis caught us on the surface:
gave us a little damage, no injuries, but the Mavis has "staying power", so we were down for a while... Beginning this morning. We were following ordered protocol with a periscope patrol beginning about 0630 hours. Came up for some quick air, and low and behold, now a Pete finds us on the surface... At first, it didn't look like they'd seen us, but a couple more bobs up to PD and there they were, so this was the order of the day three times: of the three sightings, only the one attack, and it wasn't close, but they know fershure ferserttin now that I are there, and just about where to find me... On the 2nd quick drop to 150 (and radical change of course), I got some sonar lines and a report "Warship, moving away, long range". So on the next time up to PD, we looked north. No sign of anything of course, so using my handy-dandy "cheat" device, I zoomed that a-way, because I are an "Official FotRSU Tester" of course... ![]() Some "close-ups": Further investigation, and there are a couple of DD and a CA hanging back... why? So, like 7 or 8 escorts, a CL, 2x CA, 2x Seaplane tenders, and one CVE (actually, CVL). I don't stand a chance of catching them in my S-Boat, what with them over 6nm away at least, traveling at a good clip and all, plus that shtinking latest Pete is bound to show his face sooner rather than later... Anyway, the overall: I'm having a blast, even though I haven't taken shot one yet... ![]()
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 02-19-20 at 12:57 PM. |
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#468 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
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As the Fubuki closed and then passed, I turned to the NE to gain some space between us and the line of bigger prey, turning back to the WNW in time for a shot at the carriers. It was pretty dark by then, so when I raised the scope no one spotted it. I was lined up perfectly on the Maya, but I swung the scope to the right for the lead escort carrier. Bingo! I fired two Mark 10's at her front quarters and dropped the scope. When the stopwatch showed about 10 seconds to end of run, I raised the scope and thought I picked out the second carrier and fired my remaining loaded torps. Down scope, turn away to ENE and head to 160 feet on silent running. Heard four explosions in rapid succession and started congratulating myself for sinking two escort carriers (about 30k tons) on getting the "she's going down" message. However, in my haste I had retargeted the first carrier, so she got all four torps. That's ok - one was a pretty good kill for an S-boat. Funny, the escorting DD's never found me. No pinging, but they did depth charge the hell out of the spot I had fired from - bet they killed a lot of fish. We snuck away undetected and when out of sound range surfaced and continued our run to Makassar Strait. Before getting there, we spotted a Fast Merchant, also on a WSW course, and out of range of our now reloaded tubes. On a hunch, I again turned North and went to PD. Sure enough, when I raised the scope there he was, now on a due South heading. One torpedo in the bow quarter and she blew herself to bits. Must have blown her own bottom out because she went down in about 3 minutes. The rest of the mission was routine. Dropped off the Army squad on Leyte around midnight right in front of a village. Something I noticed about that - I don't always get the "ready to launch raft" message if I approach on the surface, even after stopping. So I always submerge about two miles out and make my run in, stopping and surfacing about 600 yards from shore. I always get the launch cue doing it that way. I'm not saying it's a flaw - just pointing out that a way to be sure to complete the insertion successfully is to approach the launch point submerged, stop, and then surface. The rafts behave much more like they should, and the insertion team makes for shore as they should. Don't know if you changed any of that, but it was never so smooth in prior versions of any mod. I like it! Btw, on the way back I ran into a few more merchies to add to the total, expending all 11 torpedoes. A very successful patrol, that ended at Perth/Fremantle. Made one more patrol with some success, and I'm getting ready for my fourth, this time out of Brisbane. Sorry for running on like this, but I had to tell someone! ![]()
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#469 |
Argentinian Skipper
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Starting now with a Gato, new FOTRSU version. Good weather in Pearl. Hope I will have a good patrol.
Regards and many thanks for the good job! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#470 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
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The red flares fired by torpedoed or gunned ships is a really nice touch! Also, thanks for fixing a long-standing but small irritant, that being the link direct to the boat from the Captain's desk in the office. Just wanted you to know I saw these and appreciate the attention to detail.
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#471 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#472 | |
Argentinian Skipper
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Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#473 |
Torpedoman
![]() Join Date: May 2015
Posts: 113
Downloads: 170
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I'm sorry if this has been asked before. I know most mods are not compatible with FOTRSU. Is there a way to use the TMO black dot ship contact icons instead of the stock icons that immediately indicate a target's direction?
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granite00 |
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#474 |
CTD - it's not just a job
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I think we have an add-in for that about ready to go... We'll have to consult with the author, if we get a reply. That should be close to compatible with what we have now. You just have to change all of the ShipName_shp files to a dot, or blob, or smilie face, or whatever...
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"...and bollocks to the naysayers" - Jimbuna |
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#475 | |
I break things
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#476 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#477 |
Torpedoman
![]() Join Date: May 2015
Posts: 113
Downloads: 170
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I'm thankful for the depth of this mod, period.
If the map contacts are fairly easy to change, I'd be happy. I was hoping that it wouldn't be too difficult (sort of like reversing what RR's EZPlot did for RFB and TMO). This seems more complicated than I thought.
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granite00 |
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#478 |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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A few months ago I got back into subsims after maybe 7~8 years. I wanted to play SH3. I tried using Grey Wolves mod (on Win7) but gave up after 3 complete installs/uninstall/wipe/reinstall of SH3 and the mod. Finally gave up on that and played it with LSH3, but still had problems simply starting up the game. I had to start with SH3 cmdr, end process with task mgr, and restart cmdr just to play.
So I loaded up SH4, DL'd the FotRSU mod, and installed according to the instructions. Starting out at Pearl Dec 8th '42- the game started without any hiccups, and everything looks great, runs great. I wanted to thank you for getting this mod right. ![]()
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#479 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
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Is it possible to combine FOTRS with RSRD? I am mainly interested in having historic battles in my campaign. Or it is not necessary because FOTRS already incorporates the features in RSRD? I am kinda new to FOTRS, so not knowledgeable of all the history.
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#480 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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First CTD new version.
This might be an Allied plane issue. Sargo class out of asiatic fleet. Love the messages and issue of order immediately following completion of the first. Went to north Luzon by way of San Bernadino at first, picked up personnel back at Dock two second, then headed to Java third. Just North of Java spotted a Torro but no way to get a good angle. I noticed a down flyer in the water and rescued him. Looked at the Torro again with Allied planes flying overhead on course for Torro. Saw a second downed pilot and rescued him. Looked back at Torro no other downed pilots sighted so resumed course for Java new home base. This is where the CTD happens. Clean install LAA Generic Mod Enabler - v2.6.0.157 [X:\FOTRSUNEWEST\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.004.a_EN 901_strategic_map_symbols I suspect this might be an allied air craft issue simply because they were coming from Java. No other help I can give . I had no saves along the way. This was the first mission I tried in the new campaign.
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