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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Machinist's Mate
![]() Join Date: Jun 2016
Posts: 130
Downloads: 60
Uploads: 0
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I'd like external view only in a previously recorded gameplay (like you can do in IL2 1946)
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#17 |
Sailor man
![]() Join Date: Jan 2019
Location: Nashville, TN
Posts: 50
Downloads: 48
Uploads: 0
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I don't think there has ever been a more misunderstood subsim than Wolfpack... and I get it, everyone is hungry for more Silent Hunters... but I think the premise and uniqueness of this sim goes way over some people's heads sometimes. What ceh said about difficulty trending towards the lowest common denominator is totally true. This is not at it's heart a single player game, and so the whims of individual players must not -necessarily- be indulged at every turn or you risk ruining what makes Wolfpack so special in the first place. I mean holy moly can't people who want a single player game where you can cheat just play Silent Hunter? I don't get it.
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#18 | |
Soundman
![]() Join Date: May 2004
Posts: 148
Downloads: 100
Uploads: 0
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![]() ![]() But then some will argue that Prien never had the luxury to review at leisure his attack at Scapa Flow. This whole affair may not be settled yet. Cheers, Lost |
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#19 |
Seaman
![]() Join Date: Oct 2019
Location: Near crush depth. Maybe.
Posts: 33
Downloads: 6
Uploads: 0
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Make it an option.
What the devs must be careful not to do is add features that detract from the SIMULATION development aspects that are actually needed. Camera angles can be added before V1.0 release, when the rest of it is done. As already said - there are plenty of other sub sims that cover any game requirements. GWX and SH3 is an awesome combo. |
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#20 |
Watch
![]() Join Date: Feb 2017
Location: Retired in Rapid City, South Dakota
Posts: 23
Downloads: 126
Uploads: 0
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#21 |
Captain
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There's no reason - given a considerable dev effort, (and I'm by no means suggesting this is worth such an effort) why external views could not be implemented in such a way as to not ruin the immersion for those who would rather not have their skipper's utilising it in effect a cheat-tool:
One way is to have a playback facility whereby at the end of a mission you can save and then replay a mission, but with external views. Post-mission viewing only would allow those who wish to see external views to co-exist with those who don't want it (with good reason) to exist during the mission.. Another means would be to show, slightly after the event, but within game, significant events, such as done in SH3 iirc. I am not advocating either - there are plenty of other more pressing priorities for my tuppence-worth - playable escorts - (shameless plug!) but often, with a little thought two apparently utterly conflicting preferences can be worked to be acceptable to both parties, provided that what really bugs people in either camp is defined well. In this case, those that don't want external views, probably only don't want them as they don't want the experience of having to rely on sound interpretation or "existing" in claustrophobic conditions to be lessened by external views or someone with access to them explaining to the skipper where exactly the escort is that's DC'ing them. By the same token, those that want external views, probably only wish to see, after the fact, what happens from the external POV. So once those two specific issues are more tightly defined and teased out, they are no longer necessarily mutually-exclusive. |
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#22 | |
Eternal Patrol
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All that said, I can understand why so many like it and pushed for a game like that. They pushed, and got what they wanted. And now that there is a multiplayer sub sim available, people are complaining that multiplayer isn't enough. They want single player elements too. I just don't get it.
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“Never do anything you can't take back.” —Rocky Russo |
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#23 |
Captain
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It's quite simple: Single player enables you to learn, practice, make mistakes and correct them without disappointing other players (especially in the captain role) because you make a rookie mistake and get spotted.
Multiplayer is an entirely different experience. With a good crew it's all about good teamwork, accuracy and efficiency in all roles, and much greater situational awareness requirements, especially of the captain. It's also a laugh, as you get to know your ship-mates, so it's a social experience as much as a technical or tactical one. There's value in both, and indeed the game is much stronger for allowing players to do either as they please.. imho of course. |
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