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Old 01-26-20, 03:43 PM   #391
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Originally Posted by Wolfcat View Post
My periscope is too big. The top and bottom 1/4 gets cut off by the screen. Any mod to scale the periscope to fit my screen?
The game was written to a 1024x768 pixels, 4:3 ratio display. If you have an LCD monitor, you want to use the "Native" resolution, which Windows designates as "recommended" in the display dialog for Windows itself. So match your video card and Windows to the display's "Native" resolution. Then, in the game, Options menu, Graphic Settings, near the upper-left is a drop-down box with an arrow, and you want to scroll through that list and choose the same display settings for the game, as what you have set in Windows. As an example, I have a 1920x1080 16:9 monitor. that 1920x1080 is the "Native" setting. So when I look in my nVidia GTX 560 Ti settings, it shows "1920x1080 60Hz (recommended)", so that is my choice. In the game, when I open the Graphic Settings page, the first choice is "1024x768 @ 60Hz", but if I scroll down toward the bottom of the list, there are "3840x 2160 @ 40Hz" and "1920x1080 @ 60Hz" choices that are "highlighted" at yellow. I choose the 1920x1080 of course, "Apply", are you sure? "Yes", "Back", exit the game and re-start it so that the changes take effect, and then the game matches the computer, which matches the LCD display...


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Originally Posted by Kongo Otto View Post
Can rule that out, no SJ radar available in port.
Please take a look here:
The video is marked as "Private" apparently, and I cannot view it. Sorry.


Quote:
Originally Posted by von Zelda View Post
I transversed an area (approx 200nm x 200nm) twice, in late March & early April, 1942 on the way to and from Japan, that's in the middle of the Pacific Ocean that has considerably heavy Japanese north & south air traffic.

General location is just north of 160-degrees east and 30-degrees north in the middle of the Pacific. The area is located north of Wake Island and 625nm northeast of Marcus Island, the nearest land mass.

Does the heavy aircraft traffic at these dates correspond to any known battles near this location? Just curious.
No battles that I am aware of... Can you tell if those are carrier-based planes? In addition to some "historical" traffic, there is also the RGG (Random Generated Group) traffic, and you might be encountering a CV Task Force... If there are a bunch of float planes, then you might be near a battle group with scout planes, or a seaplane tender or two. If you are seeing Betty planes, those are land-based and should not be out in the middle of nowhere...
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Old 01-26-20, 04:02 PM   #392
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The video is marked as "Private" apparently, and I cannot view it. Sorry.

Sorry, my bad. Should work now.
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Old 01-26-20, 04:47 PM   #393
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Originally Posted by propbeanie View Post
No battles that I am aware of... Can you tell if those are carrier-based planes? In addition to some "historical" traffic, there is also the RGG (Random Generated Group) traffic, and you might be encountering a CV Task Force... If there are a bunch of float planes, then you might be near a battle group with scout planes, or a seaplane tender or two. If you are seeing Betty planes, those are land-based and should not be out in the middle of nowhere...
I did not ID any of the planes; went under water as soon as they appeared on radar.

My guess, a task force with scout planes so I deviated from my westerly course to the north by some 200+ nm since the first plane would originate from the north and then soon would return from the south on a parallel course. Couldn't find a thing, so I turned toward Japan. Sailed through the same area on the return trip to Midway and experienced the same aircraft traffic.
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Old 01-26-20, 11:03 PM   #394
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Originally Posted by Kongo Otto View Post
Sorry, my bad. Should work now.
I saw it "Live!" for a little while, but couldn't get the time to watch, but it is back to like a private vid. However, I did see it was your equipment screen, and no SJ radar. We've been digging deep into the files the last couple of weeks because of weird strangeness. We fix one thing, and like whac-a-squirrel, the little nutz pop their heads up elsewhere... We'll keep digging.


Quote:
Originally Posted by von Zelda View Post
I did not ID any of the planes; went under water as soon as they appeared on radar.

My guess, a task force with scout planes so I deviated from my westerly course to the north by some 200+ nm since the first plane would originate from the north and then soon would return from the south on a parallel course. Couldn't find a thing, so I turned toward Japan. Sailed through the same area on the return trip to Midway and experienced the same aircraft traffic.
I am posting a big (for me) image here, to illustrate a few things about the game. First of all, the game cheats. It knows what is going on every where around the world at all times - it has to. Second of all, the AI never makes math mistakes. If you are at 160Ex30N at 1000 hours, you will not be that far away from there by 1100 hours, and the game will put another airplane on to your possible locations. Big thing to remember, the game cheats... - that can be controlled somewhat with the airstrike.cfg. We might try to stretch things a little one way or another. In the meantime, that picture:



Japan is to the upper left, Marcus and your sub's location near the middle, Wake and Midway to the right. An important thing to remember, is that radio communication between the enemy vessels, land and air units is impeccable. Remember, the game cheats... - so if anything "enemy" sees your submarine, they phone home and tell their buddies where you are and which direction you are going. So if you sail too close to Wake and you are seen, headed west, they tell the fellers on Marcus, who are only too happy to come find you, time and time again.



This applies to SH3, SH4 and SH5. 500nm is not too far for an airplane to fly in the game. Remember, they have a nearly endless supply of them... Maybe we'll make the squadrons smaller...
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Old 01-26-20, 11:54 PM   #395
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Originally Posted by propbeanie View Post
I saw it "Live!" for a little while, but couldn't get the time to watch, but it is back to like a private vid. However, I did see it was your equipment screen, and no SJ radar. We've been digging deep into the files the last couple of weeks because of weird strangeness. We fix one thing, and like whac-a-squirrel, the little nutz pop their heads up elsewhere... We'll keep digging.

I put it back on public, so you can have a look when you want. I will report if the radar is available or not when I've finished my current patrol.
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Old 01-27-20, 02:15 AM   #396
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Any chance on getting the Chrysanthemum back on the Yamato and Musashi? I think they had added it on TMO and I always though it looked nice.
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Old 01-27-20, 08:10 AM   #397
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Originally Posted by Kongo Otto View Post
I put it back on public, so you can have a look when you want. I will report if the radar is available or not when I've finished my current patrol.
OK, very informative vid. I appreciate that. One thing to notice about your Salmon boat is that you are missing crew in the aft torpedo room, and the engine room, all three shifts, so be sure and man those stations. Your boat is like that from having "upgraded" from a Sugar boat and its smaller crew, to the Salmon Class. You most likely should have a 4" deck gun shortly also, so in addition to letting us know about the SJ radar, let us know how a possible deck gun upgrade goes also. They haven't been working as well as we'd like...

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Originally Posted by merc4ulfate View Post
Any chance on getting the Chrysanthemum back on the Yamato and Musashi? I think they had added it on TMO and I always though it looked nice.
I hadn't realized we were missing that... No promises for the next release, but we'll try. Thanks. You've been seeing too many of that class if you've noticed the emblem missing...
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Old 01-27-20, 11:25 AM   #398
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Originally Posted by propbeanie View Post
OK, very informative vid. I appreciate that. One thing to notice about your Salmon boat is that you are missing crew in the aft torpedo room, and the engine room, all three shifts, so be sure and man those stations. Your boat is like that from having "upgraded" from a Sugar boat and its smaller crew, to the Salmon Class. You most likely should have a 4" deck gun shortly also, so in addition to letting us know about the SJ radar, let us know how a possible deck gun upgrade goes also. They haven't been working as well as we'd like...

I did put the right amount of crew members into the boat after I researched the correct size of her complement. I alway try to run my subs/u-boat with the historically correct amount of crew. I'll keep you informed about the SJ and the deck gun.
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Old 01-27-20, 12:17 PM   #399
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Originally Posted by propbeanie View Post
I am posting a big (for me) image here, to illustrate a few things about the game. First of all, the game cheats. It knows what is going on every where around the world at all times - it has to. Second of all, the AI never makes math mistakes. If you are at 160Ex30N at 1000 hours, you will not be that far away from there by 1100 hours, and the game will put another airplane on to your possible locations. Big thing to remember, the game cheats...- that can be controlled somewhat with the airstrike.cfg. We might try to stretch things a little one way or another. In the meantime, that picture:



Japan is to the upper left, Marcus and your sub's location near the middle, Wake and Midway to the right. An important thing to remember, is that radio communication between the enemy vessels, land and air units is impeccable. Remember, the game cheats.. - so if anything "enemy" sees your submarine, they phone home and tell their buddies where you are and which direction you are going. So if you sail too close to Wake and you are seen, headed west, they tell the fellers on Marcus, who are only too happy to come find you, time and time again.

This applies to SH3, SH4 and SH5. 500nm is not too far for an airplane to fly in the game. Remember, they have a nearly endless supply of them... Maybe we'll make the squadrons smaller...
propbeanie,
Thank you for posting your map which shows everyone the specific location I referenced. It being approximately 500 - 600nm from Marcus Island, the closest land mass that indeed had a Japanese airfield during the entire war.

According to the Pacific War Online Encyclopedia:
"Marcus Island (153.980E 24.295N) was occupied by the Japanese in 1899 to serve as a cable station and was later developed into a military base. It is a tiny triangular island of just 1 square mile (2.6 km2), of which a good fraction was taken up by the Japanese airfield."

The question remains, does the game portray a Japanese airfield on Marcus Island, or Wake Island that is slightly further away, from which land based aircraft could attack targets in the mid-Pacific? And, could these aircraft fly at least 1,200nm for the round-trip back to Marcus Island, note that the distance would be further from Wake Island to the area in the Pacific that you've highlighted for everyone to see?

However, the possibility still exists for a task force with carrier based or catapult ship based aircraft to have been the source?

Is there anyway to know for certain? Thank you.
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Old 01-27-20, 11:19 PM   #400
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I hadn't realized we were missing that... No promises for the next release, but we'll try. Thanks. You've been seeing too many of that class if you've noticed the emblem missing...
I think I have sank for or five at least.
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Old 01-29-20, 03:38 PM   #401
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I want to thank you for this mod, its beautiful.

My only critisism after some patrols in 1943 is that the game doesn't feel challenging so far. I very seldomly get into contact with escorts (thats why I can't comment on their danger potential) and on the other hand there are so many juicy targets (btw I ran across a Yamato in two patrols) - I mostly encountered ships with 7000+ tons. In my last patrol I sank 11 ships for around 84 000 tons (only merchants).

Personally I generally prefer realism compared to challenging gameplay, so I really don't need the kind of killer escort challenge some players look for. For example, I really like that in FotRSU I m able to do surface night attacks, although they are risky. In most other mods for SH3 or SH4 this would be impossible, because the AI is made too sensitive. But the range of big targets at the moment seems not realistic either. And I would say some special torpedos are too cheap right now. Also, maybe I m not good at finding the convoy routes, but as of now, while shipping around the pacific for 8 months in 1943, operating from Midway, I only encountered two groups of merchants, which were escorted by one warship (one group 4 ships strong, the other 6).

I hope you don't mind the criticism, I will keep playing and really enjoy most parts of this great mod. Thank you again!
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Old 01-29-20, 03:44 PM   #402
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Sockola!
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Old 01-29-20, 06:13 PM   #403
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Originally Posted by Sockola View Post
I want to thank you for this mod, its beautiful.

My only critisism after some patrols in 1943 is that the game doesn't feel challenging so far. I very seldomly get into contact with escorts (thats why I can't comment on their danger potential) and on the other hand there are so many juicy targets (btw I ran across a Yamato in two patrols) - I mostly encountered ships with 7000+ tons. In my last patrol I sank 11 ships for around 84 000 tons (only merchants).

Personally I generally prefer realism compared to challenging gameplay, so I really don't need the kind of killer escort challenge some players look for. For example, I really like that in FotRSU I m able to do surface night attacks, although they are risky. In most other mods for SH3 or SH4 this would be impossible, because the AI is made too sensitive. But the range of big targets at the moment seems not realistic either. And I would say some special torpedos are too cheap right now. Also, maybe I m not good at finding the convoy routes, but as of now, while shipping around the pacific for 8 months in 1943, operating from Midway, I only encountered two groups of merchants, which were escorted by one warship (one group 4 ships strong, the other 6).

I hope you don't mind the criticism, I will keep playing and really enjoy most parts of this great mod. Thank you again!
I concur.
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Old 01-29-20, 10:43 PM   #404
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Originally Posted by von Zelda View Post
propbeanie,
Thank you for posting your map which shows everyone the specific location I referenced. It being approximately 500 - 600nm from Marcus Island, the closest land mass that indeed had a Japanese airfield during the entire war.

According to the Pacific War Online Encyclopedia:
"Marcus Island (153.980E 24.295N) was occupied by the Japanese in 1899 to serve as a cable station and was later developed into a military base. It is a tiny triangular island of just 1 square mile (2.6 km2), of which a good fraction was taken up by the Japanese airfield."

The question remains, does the game portray a Japanese airfield on Marcus Island, or Wake Island that is slightly further away, from which land based aircraft could attack targets in the mid-Pacific? And, could these aircraft fly at least 1,200nm for the round-trip back to Marcus Island, note that the distance would be further from Wake Island to the area in the Pacific that you've highlighted for everyone to see?

However, the possibility still exists for a task force with carrier based or catapult ship based aircraft to have been the source?

Is there anyway to know for certain? Thank you.
There are definitely IJN planes at Wake.
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Old 01-29-20, 10:51 PM   #405
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Quote:
Originally Posted by von Zelda View Post
propbeanie,
Thank you for posting your map which shows everyone the specific location I referenced. It being approximately 500 - 600nm from Marcus Island, the closest land mass that indeed had a Japanese airfield during the entire war.

According to the Pacific War Online Encyclopedia:
"Marcus Island (153.980E 24.295N) was occupied by the Japanese in 1899 to serve as a cable station and was later developed into a military base. It is a tiny triangular island of just 1 square mile (2.6 km2), of which a good fraction was taken up by the Japanese airfield."

The question remains, does the game portray a Japanese airfield on Marcus Island, or Wake Island that is slightly further away, from which land based aircraft could attack targets in the mid-Pacific? And, could these aircraft fly at least 1,200nm for the round-trip back to Marcus Island, note that the distance would be further from Wake Island to the area in the Pacific that you've highlighted for everyone to see?

However, the possibility still exists for a task force with carrier based or catapult ship based aircraft to have been the source?

Is there anyway to know for certain? Thank you.
We don't even have an airfield on Marcus, just by virtue of the fact that the game would then use that to close off the approach to the home islands completely. I would also like to see a more "realistic" air level, and we have been doing some experiments in that regard, but it would be a bit before we're confident in them enough to release. However, as to what you saw, as I mention, once the game "sees" you, and that can be if you used your radio, their huff-duff is run by superman, remember, and they will then be capable of putting a bird dog on you, possibly for the next several days. The game will "cheat" and send airmen dedicated to the Emperor who will fly their planes beyond bingo, just for the possibility to attack you... We want to turn that behavior down maybe a pinch, and we're getting close, but not just yet. Sure, there could be a set of ships with float planes on them tracking you, with Wake as their initial contact point, but in that area, it is probably still Wake sending out the planes...


Quote:
Originally Posted by Sockola View Post
I want to thank you for this mod, its beautiful.

My only critisism after some patrols in 1943 is that the game doesn't feel challenging so far. I very seldomly get into contact with escorts (thats why I can't comment on their danger potential) and on the other hand there are so many juicy targets (btw I ran across a Yamato in two patrols) - I mostly encountered ships with 7000+ tons. In my last patrol I sank 11 ships for around 84 000 tons (only merchants).

Personally I generally prefer realism compared to challenging gameplay, so I really don't need the kind of killer escort challenge some players look for. For example, I really like that in FotRSU I m able to do surface night attacks, although they are risky. In most other mods for SH3 or SH4 this would be impossible, because the AI is made too sensitive. But the range of big targets at the moment seems not realistic either. And I would say some special torpedos are too cheap right now. Also, maybe I m not good at finding the convoy routes, but as of now, while shipping around the pacific for 8 months in 1943, operating from Midway, I only encountered two groups of merchants, which were escorted by one warship (one group 4 ships strong, the other 6).

I hope you don't mind the criticism, I will keep playing and really enjoy most parts of this great mod. Thank you again!
We definitely have a lot of ships in FotRSU, a lot of warships, a lot of airplanes, but there are definitely not enough smaller ships for the game to pull from. We might get time to work on that shortcoming in a while. The larger the Roster, the lower the chances of you seeing large ships with the "GENERIC" calls that are used by the game. We're glad you like the mod, and we appreciate the criticism, and take it to heart. Does it look to you that we're maybe a bit late turning up the escorts then? You want more escorts earlier? Generally speaking, you would need four escorts for a small convoy, and the Japanese just didn't have that until later, and at the point in time you're at, they were just turning up the pressure and getting some escorts. Some areas are tougher than others, also...
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