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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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Finally managed to sink a small merchant ship!
5000 tons to my patrol. The whole periscope thing you added seems to work just about right. It's not so good that you get easily spotted at 3000m by merchants. Sunk it at about 2800 meters. Took a couple of shots since I am still a noob at long range torpedo shots. Got it dead center right over the keel. Tried to get away but it eventually sunk. I kind of like the fact that this small change makes long range sniper shots actually worth the risk. EDIT: Id love it if you could add a chart with the change you made to sensors/visual ranges. Would be great for newer players like me who wants to play on 100% realism. |
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