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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Thread Tools | Display Modes |
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#1 | |
Navy Seal
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![]() Quote:
![]() For next version 4 coming, read all the new features i will post with the download. AI visuals have been completely re-done, and they will now detect your periscope if you leave it fully raised for more than few seconds. When you raise just at sea level, you will have more chance to stay undetected...but not for very long ![]() And the more the sea is flat the more quicker they will spot your periscope! Not to say tons of other changes...kind of new game ![]()
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#2 | |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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![]() Quote:
I'll still try it. I might love that since I play with no external cams. Adds some tension. |
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#3 | |
Navy Seal
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I didn’t want to make this mod for newbie you know, it’s really boring to stay undetected for ever in any circonstances ![]() I wanted to close reality in the possible matter with a PC...that’s why new version 4 will be...harder for newbies ![]() Version 3 was kind of game for newbies ![]() The tip with the new periscope detection is to raise a bit (at sea level - kind of hard when waves ![]() When detected, cargo will start to zigzag and open fire (from 1941) if you are within its firing area...
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#4 | |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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![]() Quote:
![]() There is difficult, then there is tedious. Are you saying that they won't see periscope in vanilla? x_x |
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#5 |
Navy Seal
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In stock OM they don’t see my periscope until VERY close...
And in Dark Water previous versions, type VII and IX periscopes were...invisible for AI! ![]() Now it is fixed.
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#6 |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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