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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2018
Posts: 13
Downloads: 93
Uploads: 0
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If it is not possible to get surface to air missiles to shoot down enemy choppers, perhaps they could make a type XXI sub with anti air guns mod to put into the game so as to have a shoot out with the chopper??? It would be challenging but how to get the game to record damage to the chopper is the key. Anyways with out dated technology such as a WWII submarine that alone would be interesting to play. The sub could have sonar absorbent rubber coating, snorkel, anti air guns, be maneuverable (out flank/dodge torpedoes) having homing torpedoes, sacrificing speed, noisier at higher speeds, having to go to periscope debt to recharge batteries, yet still have missiles launched from the torpedo tubes.
Last edited by meetnick; 01-23-20 at 11:06 PM. |
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#2 |
Gefallen Engel U-666
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meetnick!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 | |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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![]() Quote:
![]() Modern sensors allow to detect old submarine from much greater range than Type XXI artillery. No point to come closer for ASW helo. Last edited by p7p8; 01-24-20 at 09:39 AM. |
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Tags |
anti air warfare, sams |
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