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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
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![]() ![]() so it's all there--could do with some tweaks as i haven't sadly managed to increase the trigger range for the detonation as i had hoped --you still have to hit the thing (or a enemy ship does) but im sure that might be adjustable with a little more thought-- yup you can set the depth as normal for the torp/mine ![]() one IIe one mine at the moment - ![]() if i (or some one else) can suss out how to make it explode when a ship is just nearby (say within 500 metres) rather than having to collide with it then one mine can become a small mine field and six or seven can cover a harbour entrance quite succesfully-- but if you download the mod as is it's perfectly usable for experiments (see first post for D/L link) i don't know what the situation is with renown earned if a ship hits a mine and sinks whilst your the other side of the atlantic-- ............. mean time heres a type nine d2 with a type vii conning tower ![]() ![]() this combination of type nine hull and type vii conning tower needs some more file twitching to work properly but plenty of expert file twitchers around so it's perfectly possible to sort out--this is an actaul in game screen shot-- so that's half the battle looks a little like the XB just a thought-- i reccomend just slapping some TII's on you favourite sub and going harbour sneaking--it's perfectly realistic for normal subs to occasionaly use mines from their tubes as you say so have some fun.. if i can edit the menu and picture for the TII's i'll let you know so then it will show as a mine on the shop window up grade options-- ![]()
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats Last edited by CB..; 06-09-06 at 04:34 PM. |
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