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Old 06-09-06, 04:28 PM   #11
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
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well guys it works--- you can "shoot/lay" a type g7e II (yup the useless ones) out the topr tubes sail across the atlantic come back and it will stil be were you left it and will still sink you if you run it over--same with an enemy ship--
so it's all there--could do with some tweaks as i haven't sadly managed to increase the trigger range for the detonation as i had hoped --you still have to hit the thing (or a enemy ship does) but im sure that might be adjustable with a little more thought--

yup you can set the depth as normal for the torp/mine

one IIe one mine at the moment -

if i (or some one else) can suss out how to make it explode when a ship is just nearby (say within 500 metres) rather than having to collide with it then one mine can become a small mine field and six or seven can cover a harbour entrance quite succesfully--

but if you download the mod as is it's perfectly usable for experiments (see first post for D/L link)

i don't know what the situation is with renown earned if a ship hits a mine and sinks whilst your the other side of the atlantic--


.............
mean time heres a type nine d2 with a type vii conning tower








this combination of type nine hull and type vii conning tower needs some more file twitching to work properly but plenty of expert file twitchers around so it's perfectly possible to sort out--this is an actaul in game screen shot-- so that's half the battle looks a little like the XB
just a thought--

i reccomend just slapping some TII's on you favourite sub and going harbour sneaking--it's perfectly realistic for normal subs to occasionaly use mines from their tubes as you say so have some fun..

if i can edit the menu and picture for the TII's i'll let you know so then it will show as a mine on the shop window up grade options--
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Last edited by CB..; 06-09-06 at 04:34 PM.
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