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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2017
Location: Vienna, Austria
Posts: 51
Downloads: 21
Uploads: 0
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of course but if possible at all I would argue for role models like ships rolling asside before breaking in two, more explosions, more smoke, better sounds, etc. The ability to (visibly) "follow" the torpedo after is was sent to its destination would give to the game some added value....
![]() P.S.: if possible I like watching my prey sinking.........
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RealMadDad ![]() Founder of the GLADIUS gaming community Strength and Honor! |
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#2 |
Captain
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It's my understanding that the torpedoes modelled are electric, albeit with a rather longer typical range than even warmed electric torpedoes, and are accordingly wakeless, and solutions are only calculable for one speed. The steam-driven torpedoes had 3 possible speeds, with 3 possible ranges, (speed being inversely proportional to achievable range) and a rather greater maximum range than we have currently.
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