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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Dec 2019
Location: ITA
Posts: 33
Downloads: 65
Uploads: 0
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Hello everyone.
I have a question about WAC i will stream using this supermod GWX is also a very good mod but old and abandoned for long now.... My question is what others mod can i add to WAC ? Some stuff like more and custom ship for example would be great, id just like to know wich others mod will be compatible with WAC 5.2 thx Or is there any fix i should use when i play WAC ? Also another question, am interested about various targeting method, i know some from Micropoint, but am always interested to learn more when possible. Any good tutorial about that ? Last edited by 426; 12-27-19 at 08:48 PM. |
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#2 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
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![]() ![]() https://www.subsim.com/radioroom/sho...07&postcount=1 https://www.subsim.com/radioroom/sho...postcount=1515
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#3 |
Seaman
![]() Join Date: Dec 2019
Location: ITA
Posts: 33
Downloads: 65
Uploads: 0
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not really what am asking for but thanks...
so is there any others mod i can use with WAC ? |
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#4 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
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![]() Quote:
![]() https://www.subsim.com/radioroom/sho...08&postcount=1
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#5 |
Seaman
![]() Join Date: Dec 2019
Location: ITA
Posts: 33
Downloads: 65
Uploads: 0
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Yeah i saw that, thanks.
But am trying a modded version of GWX from OneAlex MCP tryed this version too, and tbh we just love the change that have been made. Well its basically an already modded GWX, looks very good. Give a try its worth it. ![]() https://drive.google.com/file/d/1hWW...W16kuWViY/view |
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#6 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
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![]() Quote:
![]() I think we are in the same U-boat Vk.
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#7 |
Seaman
![]() Join Date: Dec 2019
Location: ITA
Posts: 33
Downloads: 65
Uploads: 0
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Come with me and MCP, hope you enjoy some flak.... lol
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#8 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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WAC is a great mod, but one of the greatest disappointment is that you cannot go from the beginning to end in grand campaign. The campaign engine automatically ends after 6-7 patrols. That's very sad.
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#9 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
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GWX Onealex Edition v1.06
https://drive.google.com/file/d/1XJt...nUr0qNjOy/view
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#10 |
Nub
![]() Join Date: Dec 2011
Posts: 2
Downloads: 113
Uploads: 0
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Hi everyone from year to year this game is became a reference in simulation a big thank for all the modders who made it better . All the mega mod are good and made from pasionnate guys. We reach the limits i think the only way to improve sh3 now is to get the code source and implement new graphic and physic functions. I know it's hard to do but get the code is harder and may be impossible ....this is my wish for the coming new year !!! Not you ?
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#11 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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The 4g ram limit is the real limit for sh3.
And impossible to change that.... |
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