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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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I think WP is already way past an "arcade simulator". But I think it is smart to not make this an uber hardcore simulator. If people are put off by the steepness of the learning curve then sales will plummet. And it won't see the end of days. They need to strike a balance between realism and playability. And leave the rest open for modders to tweak it in.
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My site downloads: https://ricojansen.nl/downloads |
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#2 |
Captain
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The trick, imho, is to achieve both: The basics of operating, aiming and firing the sub/torps made an achievable learning curve, but adding complexities to improve all the preceding to retain players. If the game is too easy to master, and has no room for players to grow into, you won't be short of new players, but one might struggle to retain old ones....
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#3 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#4 |
Swabbie
![]() Join Date: Apr 2018
Posts: 14
Downloads: 2
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and here the developers show up ? who are they ?
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#5 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Onkel Neal is the publisher/liason for the developers/piggy-bank that got this project going from HMS Marulken to Wolfpack as it is now.
Oscar and Einar respond sometimes in here. Usualyy as their company account Usurpator. But they show themselves a bit more in Discord when they feel the need.
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My site downloads: https://ricojansen.nl/downloads |
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#6 | |
Swabbie
![]() Join Date: Apr 2018
Posts: 14
Downloads: 2
Uploads: 0
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