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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2019
Posts: 11
Downloads: 2
Uploads: 0
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GoldenRivet,
This is good reasoning and I appreciate your way of describing exactly how I feel about the matter. I get the randomness (and luck factor) that is out of our control. Among other things as well. The part that gets me (maybe it is the missing of the notification) e.g. contrails, smoke on horizon, when there is no way you can see it yourself. Sim programmers are able to pull off the latter in DCS and things happen much faster. Subsequently, in Uboat, all of a sudden things happen so fast at seven knots (which can happen and does in real world) and the game is over. I do agree with you on the 1:1 time compression control. In closing I am really liking this project so far. It is a great time for simmers overall despite petty grievances. I should also add my sentiments to the developers for even addressing my questions on a public forum to begin with. They won my respect and support for that one. I also appreciate you chiming in. Cheers |
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#2 |
Gefallen Engel U-666
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Snorkel7!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Swabbie
![]() Join Date: Dec 2019
Posts: 11
Downloads: 2
Uploads: 0
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Cheers.
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#4 |
Swabbie
![]() Join Date: Dec 2019
Posts: 11
Downloads: 2
Uploads: 0
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It looks like there is a "no travel mode" option planned for a future "Early Access" release. See the following quote from other forum:
"There is an unspoken agreement in the game with the player that game is realistic during combat (in loaded areas), but some things get off during travel mode to make the game playable in the way it was meant. We are going to make a realistic travel playing mode eventually, where there would be no travel mode and only plain time compression like in Silent Hunter series. We are going to do it a bit later in Early Access though, because that would put too much testing stress on us to maintain two very distinct modes, with different timing for many things in the game. It may be completely doable for a modder focused on this task though, so maybe somebody will accomplish that before we get to that point." Note: It appears the developer has considered the debate and plans for a remedy down the development road. Last edited by Snorkel7; 12-03-19 at 04:53 PM. Reason: Added Info Re: Time Compression |
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#5 | |
Subsim Aviator
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Personally, since i occasionally have 3 and 4 weeks of downtime, to do like i had at least once with SHIII and complete a 1x time compression patrol. ![]()
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#6 |
Swabbie
![]() Join Date: Dec 2019
Posts: 11
Downloads: 2
Uploads: 0
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I`m optimistic about the game although it has a long way to go. The proof will be in the pudding in terms of how they conclusively optimize the "Unity" engine for stutter-free frames when all the primary features are in play.
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