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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
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John,
Check this if you already haven't; https://www.subsim.com/radioroom/sho...d.php?t=225353 I also seem to remember something about when the game is saved, the weather clock is reset, but not sure if it is H.sie or Stiebler fix that this occurs. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#2 | |
Ocean Warrior
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Thanks Fubar, I have that weather option too. I seem to recall Hsie's fix resets it allowing an immediate change possibility, because otherwise upon loading a saved game, the clock has to cycle through a day or two before a change might happen or something like that.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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This is from H.sie PDF file :
20. Bad Weather Fix Some people reported about a serious bug in sh3: The weather sometimes sticks at high windspeeds with 15m/s, fog and no visibility. This bug no more exists. What does this Fix do? Mainly nothing. It does not change the sh3 weather algorithm at all and will only be active, when strom- or fog periods are too long. It consists of two independent counters: A STORM_COUNTER that counts the number of weather periods with 15m/s windspeed, and a FOG_COUNTER that counts the number of weather periods with fog. If STORM_COUNTER reaches a certain maximum value (see below), the fix forces a reduction of the windspeed. If FOG_COUNTER reaches a certain maximum value (see below), the fix reduces clouds and thus also fog. Maximum values for the COUNTERS · The maximum value for STORM_COUNTER is 5 weather periods. · The maximum value for FOG_COUNTER is 3 weather periods. The maximum values for both counters (default: 5 and 3) can be adjusted in the hsie.ini file. So if you want better weather with less storm and fog, reduce these values to 4 and 2 (or even 3 and 1). I also programmed a little chance that this weather-controlling mechanism described above is bypassed in order to keep some uncertainty, so that a little chance remains for storm- and fog periods longer than the maximum values. This Fix also fixes a bug, that the weather time counter is not saved in a savegame, so that the counter always starts at 0 every time you load a mission or savegame. That means, that the first weather change always occurs exactly after a full weather period (20 - 40 hours). Now, the time counter is initialized with a randomly chosen value between 0 and 95% of the weather period, so that a weather change shortly after loading a mission is possible. Compatibility · Multiplayer: Not tested yet, but I don't think it works for Multiplayer mode. Good Hunting FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#4 | |
Ocean Warrior
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That's what I was remembering in my above post, thanks again.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 |
Gunner
![]() Join Date: Oct 2019
Location: United Kingdom
Posts: 100
Downloads: 25
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I'm going to have to give this a go, i've literally given up patrols because I spent 20+ days in nothing but heavy fog, pouring rain and heavy waves, making doing any kind of manual torpedo work nearly impossible as I need to be with 300 metres and only have seconds to even spot the ship before firing.
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#6 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
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I believe that the change window (yes, resets after every save) can be upwards of 3 1/2 days in winter (c.f. 50 hours upthread), but shorter in the other seasons. If every one of your gaming sessions is less than 3 1/2 days (you save quit then reload) then yes, weather will be "stuck" indefinitely.
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#8 | |
Swabbie
![]() Join Date: Jul 2012
Posts: 8
Downloads: 4
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#9 |
Gefallen Engel U-666
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newtee2! After a long silent run.
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#10 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
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I recommend any changes made be done with a Save file while in Home port before a new patrol.
Good Hunting, FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#11 |
Swabbie
![]() Join Date: Jul 2012
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Thanks!
Yeah I'm abandoning my current patrol now so I can try out the mod. Went down to the mediterranean & gibraltar area and experienced nothing but storm for about 10 days straight. Not only that but the storm started after I left the bay of biscay so it was really about 20 days. Heavy fog, 15+ m/s winds, and heavy rain (even though nav officer says precipitations NONE). Literally unplayable. |
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#12 |
Swabbie
![]() Join Date: Jul 2012
Posts: 8
Downloads: 4
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What's hilarious now is that whenever I load a game where I'm underwater my boat thinks I'm surfaced and there are men on the bridge. Never had this happen before until this little mod. Used to have this happen in SH4 all the time too!
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#13 |
Ocean Warrior
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If you're saying you make saves while submerged, that is sure to cause problems in SH3. I'm surprised it even loads.
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#14 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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The maximum values for both counters (default: 5 and 3) can be adjusted in the hsie.ini file. So if you want better weather with less storm and fog, reduce these values to 4 and 2 (or even 3 and 1). Good hunting, FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#15 | ||
Swabbie
![]() Join Date: Jul 2012
Posts: 8
Downloads: 4
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Thank you, but I don't have hsie's patch! |
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