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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
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Indeed. I'd also like to see, in an appropriate time-frame, the occasional emergence of the "hunter-killer" groups, so that one might occasionally have to contend with 6 or so pukka destroyers operating with much more aggressive and persistant AI searches/attacks occurring for hours, rather than minutes.
By the by, can we please have an automatically updated chalk-board "tally" graphic in the control-room which keeps track of depth-charges dropped on or near "our" boat? |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Why automatic? The boat is supposed to be run by real people.
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My site downloads: https://ricojansen.nl/downloads |
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#3 |
Captain
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True, however, do you want to be the person whose sole job is to record the "bangs"?
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Well, that is another extreme. Why not have any crew member be able to click on the chalkboard to add a stripe? There is only 5 people on board.
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My site downloads: https://ricojansen.nl/downloads |
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#5 |
Captain
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You need to ask yourself, just how many of your fellow players you trust with a stick of chalk…
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#6 |
Ace of the deep .
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Hi guys .
Whats my role in this awesome multiplayer game where we can interact with each other and together we can control a ww2 uboat and sink enemy ships ? Your on chalk . |
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#7 |
Seaman
![]() Join Date: Oct 2019
Location: Near crush depth. Maybe.
Posts: 33
Downloads: 6
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+1
Destroyers give up too quickly. They should be more unpredictable, even in their current state (length of attack, sweep, and searching after a random period of maybe 20 minutes to lure you into a false sense of security). |
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