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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Sorry guys, I didn't want to trigger a quarrel here.
I am actually an happy user of S3D configurator. Before this tool I had to hex-edit certain SH5 controllers that couldn't be neither handled by Silent 3ditor nor saved in Goblin, or I had to resort to some complicated workarounds. For this reason I will never complain about Rosomaha's work, quite the opposite, but I don't think that that was propbeanie's intention either. That said, whatever caused the problem, and after many fruitless attempts by me, this suggestion by skwas made the trick ![]() Quote:
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#2 |
Watch
![]() Join Date: Nov 2015
Location: Austro-Hungarian Empire
Posts: 22
Downloads: 193
Uploads: 0
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Hi guys,
Is there any documentation about using Silent3ditor? Because I'm modeling the Seehund midget submarine's interior, and in some moths(years) I want to create a mod of it, but I don't have any experience in it yet.And here comes the other question.Can S3D create submarine mods for SH5 too?Or just 3 and 4? Thank you! |
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#3 |
Gefallen Engel U-666
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ErdiFerenc!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > ErdiFerenc
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
in skwasjer's profile page here on subsim, there are some useful links related with Silent 3ditor and its usage. S3D's homepage itself contains several useful tutorials, and you can find some video tutorials at this link. The documentation above should keep you busy for a few hours. Should you still have any doubts or unanswered questions after going through it, you can always ask here. There is always someone around ready to help. As for your second question my answer is yes and not. In short: S3D can only edit 3D files that are in .dat format, plus the related binary files (.sim, .zon, .val, etc.) where unit/object controllers are stored. Conversely, SH5's main 3D format is the gr2 (granny) format which S3D can't open. SH5 makes a limited use of the .dat format, an working dat units can be imported in SH5, so in theory dat-format playable units could be possible, but there are several drawbacks/limitation related to the said file format and SH5 that make its usage not advisable with playable units, where you want all the eye candies on... |
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#6 |
Watch
![]() Join Date: Nov 2015
Location: Austro-Hungarian Empire
Posts: 22
Downloads: 193
Uploads: 0
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Thank you all for the answers!
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#7 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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I'm stuck on an import/export issue and turning to fellow subsimmers for help again:
I have a model in Blender, that I have succesfully exported to .obj and then imported in S3ditor. So far so good. Now, if I delete even a single vertice in Blender and then try to export the model again with exactly the same settings as before, I get "un expected token encountered" error. Below, copy of my import/export settings in S3D and Blender: ![]() What's funny - if I delete faces in Blender, export/import still works with those settings (despite the fact that deleting faces also destroys some vertices). I encountered this after making some changes to my Fairmile model in order to simplify its mesh. |
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#8 |
Watch
![]() Join Date: Nov 2015
Location: Austro-Hungarian Empire
Posts: 22
Downloads: 193
Uploads: 0
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Hi!
Kapuhy unfortunatelly i dont know the solution for your problem, but I still have got one too. I luckily imported the Seehund 3d model and added the Diffuse and the AO map, but as I tried the normal map, a strange problem appeared: https://drive.google.com/file/d/1Ccd...ew?usp=sharing Do someone know the solution? Thanks! |
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#9 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
An answer by him might take a while though, as he doesn't visit the forum too often. In the meanwhile, have you tried using the same workaround I had suggested to you in the Gr2E thread? Quote:
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