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Old 10-27-19, 01:02 PM   #1
gap
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Sorry guys, I didn't want to trigger a quarrel here.

I am actually an happy user of S3D configurator. Before this tool I had to hex-edit certain SH5 controllers that couldn't be neither handled by Silent 3ditor nor saved in Goblin, or I had to resort to some complicated workarounds. For this reason I will never complain about Rosomaha's work, quite the opposite, but I don't think that that was propbeanie's intention either.

That said, whatever caused the problem, and after many fruitless attempts by me, this suggestion by skwas made the trick

Quote:
Originally Posted by skwasjer View Post
  • Clean S3D preferences and controller cache at: %AppData%\..\Local\skwas (Windows key + R, paste this path, press enter)
    (simply remove the folder 'skwas' and all subfolders, S3D regenerates it upon launch)
Thank you to skwas, and everyone else who offered his help. It feels good knowing that someone cares, I love you guys
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Old 11-14-19, 01:54 AM   #2
ErdiFerenc
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Default Basic modding

Hi guys,
Is there any documentation about using Silent3ditor?
Because I'm modeling the Seehund midget submarine's interior, and in some moths(years) I want to create a mod of it, but I don't have any experience in it yet.And here comes the other question.Can S3D create submarine mods for SH5 too?Or just 3 and 4?
Thank you!
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Old 11-14-19, 02:03 AM   #3
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Default Welcome back!

ErdiFerenc!
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Old 11-14-19, 06:03 AM   #4
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A Warm Welcome To The Subsim Community > ErdiFerenc
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
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Old 11-14-19, 06:54 AM   #5
gap
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Quote:
Originally Posted by ErdiFerenc View Post
Hi guys,
Is there any documentation about using Silent3ditor?
Because I'm modeling the Seehund midget submarine's interior, and in some moths(years) I want to create a mod of it, but I don't have any experience in it yet.And here comes the other question.Can S3D create submarine mods for SH5 too?Or just 3 and 4?
Thank you!
Hi ErdiFerenc,

in skwasjer's profile page here on subsim, there are some useful links related with Silent 3ditor and its usage. S3D's homepage itself contains several useful tutorials, and you can find some video tutorials at this link. The documentation above should keep you busy for a few hours. Should you still have any doubts or unanswered questions after going through it, you can always ask here. There is always someone around ready to help.

As for your second question my answer is yes and not. In short: S3D can only edit 3D files that are in .dat format, plus the related binary files (.sim, .zon, .val, etc.) where unit/object controllers are stored. Conversely, SH5's main 3D format is the gr2 (granny) format which S3D can't open. SH5 makes a limited use of the .dat format, an working dat units can be imported in SH5, so in theory dat-format playable units could be possible, but there are several drawbacks/limitation related to the said file format and SH5 that make its usage not advisable with playable units, where you want all the eye candies on...
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Old 11-15-19, 03:59 PM   #6
ErdiFerenc
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Thank you all for the answers!
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Old 12-01-19, 08:38 AM   #7
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Default Import/Export problem after deleting vertices

I'm stuck on an import/export issue and turning to fellow subsimmers for help again:

I have a model in Blender, that I have succesfully exported to .obj and then imported in S3ditor. So far so good.

Now, if I delete even a single vertice in Blender and then try to export the model again with exactly the same settings as before, I get "un expected token encountered" error.

Below, copy of my import/export settings in S3D and Blender:



What's funny - if I delete faces in Blender, export/import still works with those settings (despite the fact that deleting faces also destroys some vertices).

I encountered this after making some changes to my Fairmile model in order to simplify its mesh.
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Old 12-08-19, 04:48 AM   #8
ErdiFerenc
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Default Normal map issue

Hi!
Kapuhy unfortunatelly i dont know the solution for your problem, but I still have got one too.
I luckily imported the Seehund 3d model and added the Diffuse and the AO map, but as I tried the normal map, a strange problem appeared:

https://drive.google.com/file/d/1Ccd...ew?usp=sharing

Do someone know the solution?
Thanks!
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Old 12-08-19, 09:32 AM   #9
gap
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Quote:
Originally Posted by kapuhy View Post
[...] if I delete even a single vertice in Blender and then try to export the model again with exactly the same settings as before, I get "un expected token encountered" error.

[...]

What's funny - if I delete faces in Blender, export/import still works with those settings (despite the fact that deleting faces also destroys some vertices).
That's weird indeed. I suspect a file formatting issue, similar to what you have recently encountered with Gr2 Editor, but probably skwasjer will have a better idea on what can cause that kind of error.

An answer by him might take a while though, as he doesn't visit the forum too often. In the meanwhile, have you tried using the same workaround I had suggested to you in the Gr2E thread?

Quote:
Originally Posted by ErdiFerenc View Post
Hi!
[...] I luckily imported the Seehund 3d model and added the Diffuse and the AO map, but as I tried the normal map, a strange problem appeared::

https://drive.google.com/file/d/1Ccd...ew?usp=sharing
Hi ErdiFerenc, nice project! If you want some feedback on your problem I suggest you to post another screenshot showing it more clearly, maybe accompanied by a verbal description. From the picture you have linked, I can clearly see that your new unit is nearly finished, but I have an hard time at seeing the normal map issue you are talking about
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