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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1561 |
Lieutenant
![]() Join Date: Aug 2009
Posts: 267
Downloads: 971
Uploads: 0
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is it possible to patch the two patches?
I mean the 4gb patch and Hie I tried and I get a message of incompatibility with .exe |
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#1562 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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Patch hsie first, next apply 4gb patch. Always have
A stock SH3.exe stored as a backup. I usually rename it _SH3.exe, or -SH3.exe |
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#1563 |
Lieutenant
![]() Join Date: Aug 2009
Posts: 267
Downloads: 971
Uploads: 0
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Ok Thanks
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#1564 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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Mikey,
You are too modest. Those are actually very good Tropical Uniforms. Is that something you could put up as a mod for WAC? I'd love to have those for the Med and anywhere near or South of the Equator. David I |
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#1565 |
Watch
![]() Join Date: Jul 2011
Posts: 29
Downloads: 117
Uploads: 0
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It doesn't work for me. I installed the v5.0 and the patch, activated them both in JSGME, and the game either crashes after loading for about 10 minutes, or loads successfully but doesn't allow me to unpause and the screen is all black. What can I be doing wrong?
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I need ten females for each male... |
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#1566 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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Yes I will release the Tropical Uniforms. I have two versions one uniforms only , the other includes the mandatory head dress all must wear issued caps.
I will put them up this week. I took a break from the playable type IIbs, to build the Tug and Scow mod. A towed alongside deck barge, carrying so far a GAZ medium AA truck with mounted 37mm, some T-34s, and three Russian DB Landing craft for Black Sea Traffic. Also a generic cargo version for WAC 5.2 for other rostered countries. |
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#1567 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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Mikey,
That's great news! I will keep my eyes pealed for your release announcement. I've been using the old "Compulsory Headgear" mod from SH3 in WAC and it works fine. David I |
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#1568 |
Gunner
![]() Join Date: Oct 2019
Location: United Kingdom
Posts: 100
Downloads: 25
Uploads: 0
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Does the Interiors addon work outside of WAC? I'm just downloading it now so i'm going to try it out, I have a funny feeling i'm going to crash dive to desktop the second I try and load my campaign though.
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#1569 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,488
Downloads: 880
Uploads: 0
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Install this with JSGME and just cross your fingers.
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#1570 |
Gunner
![]() Join Date: Oct 2019
Location: United Kingdom
Posts: 100
Downloads: 25
Uploads: 0
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It worked perfectly, however the interiors leave a bit to be desired. As nice as it is to be able to explore the Type II and Type IX for the first time there are some issues with the (shaders?) of the models (in particular crew models) that make the lighting look all weird and unnatural, as well as some poor quality textures and not being able to access the conning tower on Type II's.
There also doesn't seem to be any animation for the engines etc. I think i'll stick with Flak Monkey's for now unless these are updated. Not the worst interiors i've ever seen though, they could be great with some work. |
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#1571 |
Seaman
![]() Join Date: Dec 2019
Location: ITA
Posts: 33
Downloads: 65
Uploads: 0
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Hello is there any way to move the position of these gauge to the left ???
also plz what are any additional mod that can be used with WAC? ![]() thanks. ![]() |
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#1572 |
Seaman
![]() Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
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Dear all,
I really look forward to trying this awesome mod. Can somebody show me the load order for the Black Sea Campaign + h.sie's hardcoded fixes? My current load order does not work with Sh3 Commander (Gives me an error when I want to select 30th flottila. In Sh3 it shows Bordeaux as my harbor and spawns me at 0,0 close to Guinea. My current order: Generic Mod Enabler - v2.6.0.157 [C:\Steam\steamapps\common\Silent Hunter 3\MODS] WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.2 WAC5.2 Campaign_Black_Sea WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe WAC5.2 Campaign_Black_Sea_WS_Loading_Pictures WAC5.2 Campaign_Black_Sea_WideScreen_Ahnenerbe_Maps WAC5.2 H.sie Supplement to V16B1 O2-Gauges v2 Thank you for your tips! Kind regards Eikson |
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#1573 | |
Ocean Warrior
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David, just in case you're not aware, one can have the crew wear headgear in any install of SH3. Simply open the associated crew config. files in notepad i.e. and: - choose "edit" - choose "replace" - type "HasHelmet=No" in the "find what" section. - type "HasHelmet=Yes" in the "replace with" section. Save and done.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#1574 |
Stowaway
Posts: n/a
Downloads:
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Hey all; Getting back in SH3 after years of not playing and decided to try WAC but several problems have occurred which I seemed to have worked out (CTD on mission load but disabling patch 5.2 fixes that..etc) but one thing is still consistant, incredibly long load times for mission load, about 15-20 minutes on an SSD. I have clean SH3 patched to 1.4b, then 4gb patch, WAC5.0 via JSGME, then 5.0 to 5.2 (which has problems as above but sometimes works) and WAC wide screen Ahenerbe. The game loads quickly to 50% and then crawls beyond slow; while waiting for it to load I did dishes (the old way) and grabbed my guitar and played a couple of songs, that slow.
Is this normal? (win8.1 64bit, 8gb mem, 2gb GTX860m) ***Also when I quit the game I get SH3 has stopped responding*** ##I have given up on this mod, the only way it loads for me is with 5.2 uninstalled and even then it takes 20 minutes to load (at least), by then the desire to play is long past. For 7.5 hours now I have been trying to get this mod to work with 2 successes, so UNCLE. I thank the mod designer for his efforts but this mod doesn't work for me.## Last edited by Chris65; 02-10-20 at 10:50 PM. Reason: given up |
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#1575 |
Navy Seal
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Is there a way to get the U-Boat strait level underwater at periscope depth (or below) when sea is rough?
Asking because the sub is still pitching at 25m depth, when it should be straight without pitching/rolling. Or is it an SH3 known trouble? ![]()
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